Lane
40.0% Win Rate
0.1% Pick Rate
2.3% Ban Rate
3.13 KDA
1.4 CS/min
330.8 Gold/min
430.4 DMG/min
5 Games

Rune Page

55.2% 67 champions
Resolve
Grasp of the Undying 1.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate1.0% Win Rate0.0% 1 games
Aftershock 98.1% 59.2% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate98.1% Win Rate59.2% 103 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 1.0% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.0% Win Rate100.0% 1 games
Font of Life 99.0% 58.8% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate99.0% Win Rate58.8% 102 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 98.1% 58.4% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate98.1% Win Rate58.4% 101 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 1.9% 100.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate1.9% Win Rate100.0% 2 games
Vitality
Overgrowth 14.6% 80.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate14.6% Win Rate80.0% 15 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 85.4% 55.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate85.4% Win Rate55.7% 88 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 55.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate55.2% 67 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 100.0% 55.2% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate55.2% 67 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 99.0% 58.8% Attack Speed Offense +10% Attack Speed Pick Rate99.0% Win Rate58.8% 102 games
Ability Haste 1.0% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate1.0% Win Rate100.0% 1 games
Flex
Adaptive Force 4.9% 80.0% Adaptive Force Flex +9 Adaptive Force Pick Rate4.9% Win Rate80.0% 5 games
Move Speed 19.4% 65.0% Move Speed Flex +2.5% Move Speed Pick Rate19.4% Win Rate65.0% 20 games
Health Scaling 75.7% 56.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate75.7% Win Rate56.4% 78 games
Defense
Health 3.9% 50.0% Health Defense +65 Health Pick Rate3.9% Win Rate50.0% 4 games
Tenacity and Slow Resist 4.9% 80.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.9% Win Rate80.0% 5 games
Health Scaling 91.3% 58.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.3% Win Rate58.5% 94 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.› Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him.› Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 80.0% 50.0% 8

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 81.8% 55.6% 9

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
›
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
›
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
›
2nd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature 100.0% 2 games
›
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
›
2nd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
›
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness