Lane
23.1% Win Rate
0.1% Pick Rate
2.5% Ban Rate
2.14 KDA
1.4 CS/min
313.1 Gold/min
390.4 DMG/min
13 Games

Rune Page

43.5% 85 champions
Resolve
Grasp of the Undying 0.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock 98.7% 45.9% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate98.7% Win Rate45.9% 157 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 3.2% 40.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate3.2% Win Rate40.0% 5 games
Font of Life 96.2% 45.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate96.2% Win Rate45.7% 151 games
Shield Bash 0.6% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.6% Win Rate100.0% 1 games
Resistance
Conditioning 96.8% 46.1% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate96.8% Win Rate46.1% 152 games
Second Wind 0.6% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.6% Win Rate100.0% 1 games
Bone Plating 2.5% 25.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate2.5% Win Rate25.0% 4 games
Vitality
Overgrowth 20.4% 53.1% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate20.4% Win Rate53.1% 32 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 79.6% 44.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate79.6% Win Rate44.0% 125 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 98.8% 42.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.8% Win Rate42.9% 84 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 96.5% 42.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate96.5% Win Rate42.7% 82 games
Legend: Haste 2.4% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.4% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.2% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.2% Win Rate100.0% 1 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 1.2% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.2% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 0.6% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.6% Win Rate100.0% 1 games
Attack Speed 98.7% 45.8% Attack Speed Offense +10% Attack Speed Pick Rate98.7% Win Rate45.8% 155 games
Ability Haste 0.6% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.6% Win Rate0.0% 1 games
Flex
Adaptive Force 8.9% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate8.9% Win Rate50.0% 14 games
Move Speed 8.9% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate8.9% Win Rate50.0% 14 games
Health Scaling 82.2% 45.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate82.2% Win Rate45.0% 129 games
Defense
Health 8.3% 15.4% Health Defense +65 Health Pick Rate8.3% Win Rate15.4% 13 games
Tenacity and Slow Resist 10.2% 68.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate10.2% Win Rate68.8% 16 games
Health Scaling 81.5% 46.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate81.5% Win Rate46.1% 128 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 80.0% 33.3% 12

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 75.0% 50.0% 12
Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 18.8% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern