
42.9% Win Rate
0.0% Pick Rate
0.5% Ban Rate
2.39 KDA
5.6 CS/min
335.6 Gold/min
558.1 DMG/min
14 Games
Rune Page
Strength
18.6% 45.8%
Demolish Strength Your third attack against turrets deals bonus damage.
72.2% 50.5%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
9.2% 50.3%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.8% 48.5%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
11.7% 50.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
86.5% 49.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
2.1% 55.3%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
36.8% 48.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
61.1% 50.5%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Malice
0.8% 45.5%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.2% 50.0%
Taste of Blood Malice Heal when you damage an enemy champion.
4.9% 48.4%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
49.0% 50.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
1.1% 50.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
44.4% 50.7%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.0% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
3.7% 64.6%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
96.0% 49.6%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
71.2% 49.7%
Adaptive Force Offense +9 Adaptive Force
2.6% 48.9%
Attack Speed Offense +10% Attack Speed
26.2% 49.5%
Ability Haste Offense +8 Ability Haste
Flex
68.1% 49.2%
Adaptive Force Flex +9 Adaptive Force
27.7% 50.3%
Move Speed Flex +2.5% Move Speed
4.3% 51.9%
Health Scaling Flex +10-180 Health (based on level)
Defense
37.2% 51.6%
Health Defense +65 Health
5.2% 44.1%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
57.7% 48.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
› 2nd Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
› 3rd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
› 2nd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
› 3rd Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
› 2nd Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
› 3rd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
Full Build Win Rate
70.7% with 6 completed items
All champions 58.0%
Difference (pp) +12.8
Games reaching full build 4.1% (99)
Win rate by completed items
115.8% 19
227.1% 96
340.3% 474
449.9% 1146
560.2% 586
670.7% 99