Lane
100.0% Win Rate
0.0% Pick Rate
0.7% Ban Rate
5.00 KDA
5.0 CS/min
352.8 Gold/min
658.4 DMG/min
1 Games

Rune Page

49.1% 289 champions
Resolve
Grasp of the Undying 0.2% 100.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate0.2% Win Rate100.0% 1 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 74.8% 51.3% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate74.8% Win Rate51.3% 386 games
Strength
Demolish 15.8% 50.8% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate15.8% Win Rate50.8% 61 games
Font of Life 74.1% 51.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate74.1% Win Rate51.0% 286 games
Shield Bash 10.1% 53.8% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate10.1% Win Rate53.8% 39 games
Resistance
Conditioning 1.8% 42.9% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.8% Win Rate42.9% 7 games
Second Wind 12.7% 46.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate12.7% Win Rate46.9% 49 games
Bone Plating 85.5% 52.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate85.5% Win Rate52.1% 330 games
Vitality
Overgrowth 2.6% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate2.6% Win Rate50.0% 10 games
Revitalize 35.0% 53.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate35.0% Win Rate53.3% 135 games
Unflinching 62.4% 50.2% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate62.4% Win Rate50.2% 241 games
Domination
Malice
Cheap Shot 1.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.0% Win Rate0.0% 3 games
Taste of Blood 0.7% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.7% Win Rate50.0% 2 games
Sudden Impact 6.2% 44.4% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate6.2% Win Rate44.4% 18 games
Tracking
Sixth Sense 46.0% 54.1% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate46.0% Win Rate54.1% 133 games
Grisly Mementos 1.0% 66.7% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate1.0% Win Rate66.7% 3 games
Deep Ward 45.3% 45.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate45.3% Win Rate45.0% 131 games
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 4.5% 76.9% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate4.5% Win Rate76.9% 13 games
Ultimate Hunter 95.2% 48.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate95.2% Win Rate48.0% 275 games
Stat Shards
Offense
Adaptive Force 70.7% 53.5% Adaptive Force Offense +9 Adaptive Force Pick Rate70.7% Win Rate53.5% 273 games
Attack Speed 2.6% 60.0% Attack Speed Offense +10% Attack Speed Pick Rate2.6% Win Rate60.0% 10 games
Ability Haste 26.7% 44.7% Ability Haste Offense +8 Ability Haste Pick Rate26.7% Win Rate44.7% 103 games
Flex
Adaptive Force 66.6% 51.0% Adaptive Force Flex +9 Adaptive Force Pick Rate66.6% Win Rate51.0% 257 games
Move Speed 28.0% 50.9% Move Speed Flex +2.5% Move Speed Pick Rate28.0% Win Rate50.9% 108 games
Health Scaling 5.4% 57.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate5.4% Win Rate57.1% 21 games
Defense
Health 43.3% 47.9% Health Defense +65 Health Pick Rate43.3% Win Rate47.9% 167 games
Tenacity and Slow Resist 7.8% 53.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.8% Win Rate53.3% 30 games
Health Scaling 49.0% 54.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate49.0% Win Rate54.0% 189 games

Skill Order

Q Gleaming Quill Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. W Grand Entrance Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. E Battle Dance Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. R The Quickness The Quickness R Cost100 Cooldown130/110/90 Range150 Gains Move Speed, charming and dealing magic damage to enemies touched.

Max priority

Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. 93.8% 73.3% 15

First 5 points

Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. 50.0% 47.1% 17
Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. 44.1% 73.3% 15

Build Order

Percentages are the win rate of players who bought that item.
1st ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
1st ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
2nd ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong