
53.5% Win Rate
5.7% Pick Rate
0.6% Ban Rate
3.10 KDA
1.1 CS/min
300.2 Gold/min
258.8 DMG/min
596 Games
Rune Page
Strength
16.3% 58.0%
Demolish Strength Your third attack against turrets deals bonus damage.
74.7% 57.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
9.0% 52.6%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.1% 55.6%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
8.7% 59.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
89.1% 56.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
3.1% 38.5%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
32.2% 55.1%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
64.8% 58.4%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Malice
1.0% 33.3%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.3% 100.0%
Taste of Blood Malice Heal when you damage an enemy champion.
5.4% 56.2%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
50.3% 59.1%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
1.7% 40.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
42.2% 52.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.3% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
6.1% 50.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
92.6% 55.8%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
70.4% 57.4%
Adaptive Force Offense +9 Adaptive Force
2.6% 63.6%
Attack Speed Offense +10% Attack Speed
27.0% 54.4%
Ability Haste Offense +8 Ability Haste
Flex
68.8% 59.1%
Adaptive Force Flex +9 Adaptive Force
26.0% 50.9%
Move Speed Flex +2.5% Move Speed
5.2% 54.5%
Health Scaling Flex +10-180 Health (based on level)
Defense
40.4% 59.1%
Health Defense +65 Health
2.6% 45.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
57.0% 55.6%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 67.9% 28 games order not measured
1st Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 64.3% 14 games
› 2nd Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 75.0% 8 games
› 3rd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 75.0% 4 games
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 67.9% 28 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 64.7% 17 games
› 2nd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 75.0% 8 games
› 3rd Item
Bandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 3 games
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 67.9% 28 games order not measured
1st Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 64.3% 14 games
› 2nd Item
Redemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 100.0% 1 games
› 3rd Item
Bandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 3 games
Later Items situational, after the core
Best Duos
SUP · All RanksBOT
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