
50.0% Win Rate
5.2% Pick Rate
0.7% Ban Rate
3.23 KDA
1.0 CS/min
298.8 Gold/min
261.0 DMG/min
154 Games
Rune Page
Strength
12.8% 35.7%
Demolish Strength Your third attack against turrets deals bonus damage.
75.2% 48.8%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
11.9% 38.5%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.9% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
13.8% 46.7%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
85.3% 46.2%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
2.8% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
34.9% 47.4%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
62.4% 47.1%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Malice
1.1% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
5.7% 60.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
43.7% 47.4%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
1.1% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
48.3% 38.1%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.0% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
5.7% 40.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
94.3% 42.7%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
67.0% 47.9%
Adaptive Force Offense +9 Adaptive Force
1.8% 100.0%
Attack Speed Offense +10% Attack Speed
31.2% 38.2%
Ability Haste Offense +8 Ability Haste
Flex
68.8% 49.3%
Adaptive Force Flex +9 Adaptive Force
27.5% 40.0%
Move Speed Flex +2.5% Move Speed
3.7% 25.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
47.7% 36.5%
Health Defense +65 Health
5.5% 66.7%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
46.8% 52.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 50.0% 6 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 66.7% 3 games
› 2nd Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 2 games
› 3rd Item
Bandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 1 games
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 50.0% 6 games order not measured
1st Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 4 games
› 2nd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 50.0% 2 games
› 3rd Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 100.0% 1 games
Best Duos
SUP · All RanksBOT
WR Δ n
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n