Lane
40.0% Win Rate
0.1% Pick Rate
1.0% Ban Rate
2.14 KDA
1.7 CS/min
354.6 Gold/min
639.6 DMG/min
10 Games

Rune Page

60.9% 69 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 36.5% 54.6% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate36.5% Win Rate54.6% 97 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 45.4% 56.8% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate45.4% Win Rate56.8% 44 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 54.6% 52.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate54.6% Win Rate52.8% 53 games
Excellence
Transcendence 39.2% 63.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate39.2% Win Rate63.2% 38 games
Celerity 60.8% 49.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate60.8% Win Rate49.2% 59 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 90.7% 55.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate90.7% Win Rate55.7% 88 games
Gathering Storm 9.3% 44.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate9.3% Win Rate44.4% 9 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 60.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate60.9% 69 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 60.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate60.9% 69 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 5.2% 60.0% Adaptive Force Offense +9 Adaptive Force Pick Rate5.2% Win Rate60.0% 5 games
Attack Speed 55.7% 51.9% Attack Speed Offense +10% Attack Speed Pick Rate55.7% Win Rate51.9% 54 games
Ability Haste 39.2% 57.9% Ability Haste Offense +8 Ability Haste Pick Rate39.2% Win Rate57.9% 38 games
Flex
Adaptive Force 93.8% 53.8% Adaptive Force Flex +9 Adaptive Force Pick Rate93.8% Win Rate53.8% 91 games
Move Speed 2.1% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.1% Win Rate50.0% 2 games
Health Scaling 4.1% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate4.1% Win Rate75.0% 4 games
Defense
Health 2.1% 100.0% Health Defense +65 Health Pick Rate2.1% Win Rate100.0% 2 games
Tenacity and Slow Resist 5.2% 80.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.2% Win Rate80.0% 5 games
Health Scaling 92.8% 52.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate92.8% Win Rate52.2% 90 games

Skill Order

Q Consume Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. W Biggest Snowball Ever! Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. E Snowball Barrage Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. R Absolute Zero Absolute Zero R Cost100 Cooldown110/100/90 Range650 Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

Max priority

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. 100.0% 52.6% 19

First 5 points

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 40.0% 50.0% 6
Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 33.3% 40.0% 5
Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 26.7% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 0.0% 1 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 0.0% 1 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 0.0% 1 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 0.0% 1 games
3rd ItemBanshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.Banshee's Veil