
Nunu & Willump
Build & Stats Patch 26.18
CountersDuos Best Nunu & Willump players Pro buildsPatch historyARAM40.0% Win Rate
0.1% Pick Rate
1.0% Ban Rate
2.14 KDA
1.7 CS/min
354.6 Gold/min
639.6 DMG/min
10 Games
Rune Page
Artifact
45.4% 56.8%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.0% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
54.6% 52.8%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
39.2% 63.2%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
60.8% 49.2%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
0.0% 0.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.0% 0.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
90.7% 55.7%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
9.3% 44.4%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
100.0% 60.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
0.0% 0.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
100.0% 60.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.0% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
0.0% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
5.2% 60.0%
Adaptive Force Offense +9 Adaptive Force
55.7% 51.9%
Attack Speed Offense +10% Attack Speed
39.2% 57.9%
Ability Haste Offense +8 Ability Haste
Flex
93.8% 53.8%
Adaptive Force Flex +9 Adaptive Force
2.1% 50.0%
Move Speed Flex +2.5% Move Speed
4.1% 75.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
2.1% 100.0%
Health Defense +65 Health
5.2% 80.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
92.8% 52.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st Item
Stormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 0.0% 1 games
› 2nd Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 0.0% 1 games
› 3rd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st Item
Stormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 0.0% 1 games
› 2nd Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 0.0% 1 games
› 3rd Item
Banshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.Banshee's Veil