Lane
100.0% Win Rate
0.0% Pick Rate
0.9% Ban Rate
2.83 KDA
3.3 CS/min
494.1 Gold/min
920.3 DMG/min
1 Games

Rune Page

54.6% 141 champions
Precision
Press the Attack 4.7% 33.3% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate4.7% Win Rate33.3% 12 games
Lethal Tempo 2.4% 16.7% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate2.4% Win Rate16.7% 6 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 75.1% 56.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate75.1% Win Rate56.3% 190 games
Heroism
Absorb Life 1.1% 50.0% Absorb Life Heroism Killing a target heals you. Pick Rate1.1% Win Rate50.0% 2 games
Triumph 98.9% 56.4% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.9% Win Rate56.4% 188 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 95.3% 56.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate95.3% Win Rate56.9% 181 games
Legend: Haste 4.7% 44.4% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate4.7% Win Rate44.4% 9 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.6% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.6% Win Rate100.0% 3 games
Cut Down 2.1% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.1% Win Rate50.0% 4 games
Last Stand 96.3% 55.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate96.3% Win Rate55.7% 183 games
Resolve
Strength
Demolish 79.4% 52.7% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate79.4% Win Rate52.7% 112 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 2.8% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate2.8% Win Rate50.0% 4 games
Second Wind 37.6% 58.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate37.6% Win Rate58.5% 53 games
Bone Plating 55.3% 55.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate55.3% Win Rate55.1% 78 games
Vitality
Overgrowth 9.9% 42.9% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate9.9% Win Rate42.9% 14 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 14.9% 61.9% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate14.9% Win Rate61.9% 21 games
Stat Shards
Offense
Adaptive Force 40.5% 55.8% Adaptive Force Offense +9 Adaptive Force Pick Rate40.5% Win Rate55.8% 77 games
Attack Speed 59.5% 56.6% Attack Speed Offense +10% Attack Speed Pick Rate59.5% Win Rate56.6% 113 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 98.9% 56.9% Adaptive Force Flex +9 Adaptive Force Pick Rate98.9% Win Rate56.9% 188 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 1.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.1% Win Rate0.0% 2 games
Defense
Health 34.7% 57.6% Health Defense +65 Health Pick Rate34.7% Win Rate57.6% 66 games
Tenacity and Slow Resist 3.7% 42.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.7% Win Rate42.9% 7 games
Health Scaling 61.6% 56.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate61.6% Win Rate56.4% 117 games

Skill Order

Q Bear Trap on a Rope Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. W Violent Tendencies Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. E Jousting Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. R Chaaaaaaaarge!!! Chaaaaaaaarge!!! R Cooldown140/125/110 Range3500 Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Max priority

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 100.0% 40.9% 22

First 5 points

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 47.4% 33.3% 9
Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 42.1% 37.5% 8

Build Order

Percentages are the win rate of players who bought that item.
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemOverlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage
3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage