Lane
50.0% Win Rate
0.0% Pick Rate
0.7% Ban Rate
2.80 KDA
1.8 CS/min
335.4 Gold/min
457.3 DMG/min
8 Games

Rune Page

48.1% 314 champions
Precision
Press the Attack 3.6% 47.6% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate3.6% Win Rate47.6% 21 games
Lethal Tempo 1.9% 36.4% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate1.9% Win Rate36.4% 11 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 76.4% 50.1% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate76.4% Win Rate50.1% 449 games
Heroism
Absorb Life 2.0% 44.4% Absorb Life Heroism Killing a target heals you. Pick Rate2.0% Win Rate44.4% 9 games
Triumph 98.0% 50.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.0% Win Rate50.2% 440 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 94.0% 50.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate94.0% Win Rate50.7% 422 games
Legend: Haste 6.0% 40.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate6.0% Win Rate40.7% 27 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.7% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.7% Win Rate100.0% 3 games
Cut Down 2.7% 41.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.7% Win Rate41.7% 12 games
Last Stand 96.7% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate96.7% Win Rate50.0% 434 games
Resolve
Strength
Demolish 86.6% 47.4% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate86.6% Win Rate47.4% 272 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.6% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.6% Win Rate50.0% 2 games
Second Wind 33.4% 51.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate33.4% Win Rate51.4% 105 games
Bone Plating 59.9% 48.4% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate59.9% Win Rate48.4% 188 games
Vitality
Overgrowth 12.7% 45.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate12.7% Win Rate45.0% 40 games
Revitalize 0.6% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.6% Win Rate50.0% 2 games
Unflinching 6.1% 42.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate6.1% Win Rate42.1% 19 games
Stat Shards
Offense
Adaptive Force 36.7% 53.3% Adaptive Force Offense +9 Adaptive Force Pick Rate36.7% Win Rate53.3% 165 games
Attack Speed 63.3% 48.2% Attack Speed Offense +10% Attack Speed Pick Rate63.3% Win Rate48.2% 284 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 98.4% 50.5% Adaptive Force Flex +9 Adaptive Force Pick Rate98.4% Win Rate50.5% 442 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 1.6% 28.6% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.6% Win Rate28.6% 7 games
Defense
Health 33.9% 50.7% Health Defense +65 Health Pick Rate33.9% Win Rate50.7% 152 games
Tenacity and Slow Resist 4.0% 38.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.0% Win Rate38.9% 18 games
Health Scaling 62.1% 50.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate62.1% Win Rate50.5% 279 games

Skill Order

Q Bear Trap on a Rope Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. W Violent Tendencies Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. E Jousting Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. R Chaaaaaaaarge!!! Chaaaaaaaarge!!! R Cooldown140/125/110 Range3500 Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Max priority

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.› Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage.› Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 97.6% 46.3% 41

First 5 points

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 60.0% 22.2% 27
Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 35.6% 62.5% 16

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
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3rd ItemOverlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
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2nd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
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3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
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2nd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
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3rd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+18 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker