Lane
0.0% Win Rate
0.1% Pick Rate
0.6% Ban Rate
1.18 KDA
5.8 CS/min
418.7 Gold/min
828.3 DMG/min
2 Games

Rune Page

65.4% 26 champions
Precision
Press the Attack 6.1% 66.7% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate6.1% Win Rate66.7% 3 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 69.4% 61.8% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate69.4% Win Rate61.8% 34 games
Heroism
Absorb Life 2.9% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate2.9% Win Rate0.0% 1 games
Triumph 97.1% 63.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.1% Win Rate63.6% 33 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 94.1% 62.5% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate94.1% Win Rate62.5% 32 games
Legend: Haste 5.9% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate5.9% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 5.9% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate5.9% Win Rate0.0% 2 games
Cut Down 2.9% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.9% Win Rate0.0% 1 games
Last Stand 91.2% 67.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate91.2% Win Rate67.7% 31 games
Resolve
Strength
Demolish 92.3% 66.7% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate92.3% Win Rate66.7% 24 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 19.2% 60.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate19.2% Win Rate60.0% 5 games
Bone Plating 80.8% 66.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate80.8% Win Rate66.7% 21 games
Vitality
Overgrowth 7.7% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate7.7% Win Rate50.0% 2 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 38.2% 53.8% Adaptive Force Offense +9 Adaptive Force Pick Rate38.2% Win Rate53.8% 13 games
Attack Speed 61.8% 66.7% Attack Speed Offense +10% Attack Speed Pick Rate61.8% Win Rate66.7% 21 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 61.8% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate61.8% 34 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 20.6% 57.1% Health Defense +65 Health Pick Rate20.6% Win Rate57.1% 7 games
Tenacity and Slow Resist 2.9% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.9% Win Rate100.0% 1 games
Health Scaling 76.5% 61.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate76.5% Win Rate61.5% 26 games

Skill Order

Q Bear Trap on a Rope Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. W Violent Tendencies Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. E Jousting Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. R Chaaaaaaaarge!!! Chaaaaaaaarge!!! R Cooldown140/125/110 Range3500 Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Max priority

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.› Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage.› Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 75.0% 100.0% 3

First 5 points

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 75.0% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
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3rd ItemOverlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris
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2nd ItemProfane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
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2nd ItemMortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder
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3rd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker