Lane
0.0% Win Rate
0.0% Pick Rate
0.8% Ban Rate
2.19 KDA
5.2 CS/min
404.0 Gold/min
619.4 DMG/min
3 Games

Rune Page

52.5% 510 champions
Precision
Press the Attack 3.3% 51.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate3.3% Win Rate51.5% 33 games
Lethal Tempo 3.2% 56.2% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate3.2% Win Rate56.2% 32 games
Fleet Footwork 0.3% 66.7% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.3% Win Rate66.7% 3 games
Conqueror 71.5% 52.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate71.5% Win Rate52.0% 714 games
Heroism
Absorb Life 1.4% 40.0% Absorb Life Heroism Killing a target heals you. Pick Rate1.4% Win Rate40.0% 10 games
Triumph 98.6% 52.1% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.6% Win Rate52.1% 704 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 87.5% 51.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate87.5% Win Rate51.7% 625 games
Legend: Haste 12.5% 53.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate12.5% Win Rate53.9% 89 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.4% 60.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.4% Win Rate60.0% 10 games
Cut Down 2.2% 62.5% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.2% Win Rate62.5% 16 games
Last Stand 96.4% 51.6% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate96.4% Win Rate51.6% 688 games
Resolve
Strength
Demolish 81.4% 52.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate81.4% Win Rate52.0% 415 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.2% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.2% Win Rate100.0% 1 games
Resistance
Conditioning 1.2% 83.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.2% Win Rate83.3% 6 games
Second Wind 42.7% 53.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate42.7% Win Rate53.7% 218 games
Bone Plating 52.2% 49.6% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate52.2% Win Rate49.6% 266 games
Vitality
Overgrowth 12.2% 54.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate12.2% Win Rate54.8% 62 games
Revitalize 1.0% 40.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.0% Win Rate40.0% 5 games
Unflinching 9.2% 61.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate9.2% Win Rate61.7% 47 games
Stat Shards
Offense
Adaptive Force 37.7% 52.0% Adaptive Force Offense +9 Adaptive Force Pick Rate37.7% Win Rate52.0% 269 games
Attack Speed 62.3% 51.9% Attack Speed Offense +10% Attack Speed Pick Rate62.3% Win Rate51.9% 445 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.3% 51.9% Adaptive Force Flex +9 Adaptive Force Pick Rate99.3% Win Rate51.9% 709 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.7% 60.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.7% Win Rate60.0% 5 games
Defense
Health 28.7% 49.8% Health Defense +65 Health Pick Rate28.7% Win Rate49.8% 205 games
Tenacity and Slow Resist 8.8% 52.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate8.8% Win Rate52.4% 63 games
Health Scaling 62.5% 52.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate62.5% Win Rate52.9% 446 games

Skill Order

Q Bear Trap on a Rope Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. W Violent Tendencies Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. E Jousting Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. R Chaaaaaaaarge!!! Chaaaaaaaarge!!! R Cooldown140/125/110 Range3500 Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Max priority

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. 100.0% 48.7% 76

First 5 points

Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 62.5% 46.0% 50
Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 25.0% 45.0% 20
Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Jousting E Jousting E Cooldown13/12/11/10/9 Range550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Violent Tendencies W Violent Tendencies W Cooldown13/12/11/10/9 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. Bear Trap on a Rope Q Bear Trap on a Rope Q Cooldown11/10/9/8/7 Range800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. 12.5% 60.0% 10

Build Order

Percentages are the win rate of players who bought that item.
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
3rd ItemOverlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemOverlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail