Lane
49.5% Win Rate
8.0% Pick Rate
2.9% Ban Rate
2.89 KDA
1.1 CS/min
303.9 Gold/min
367.2 DMG/min
1844 Games

Rune Page

50.3% 951 champions
Sorcery
Summon Aery 58.8% 50.6% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate58.8% Win Rate50.6% 1150 games
Arcane Comet 38.5% 48.1% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate38.5% Win Rate48.1% 752 games
Stormraider's Surge 0.1% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate100.0% 1 games
Deathfire Touch 0.6% 75.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.6% Win Rate75.0% 12 games
Artifact
Axiom Arcanist 19.6% 50.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate19.6% Win Rate50.7% 225 games
Manaflow Band 68.4% 49.6% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate68.4% Win Rate49.6% 787 games
Nimbus Cloak 12.0% 56.5% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate12.0% Win Rate56.5% 138 games
Excellence
Transcendence 92.5% 51.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate92.5% Win Rate51.1% 1064 games
Celerity 4.6% 47.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate4.6% Win Rate47.2% 53 games
Absolute Focus 2.9% 39.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.9% Win Rate39.4% 33 games
Power
Scorch 29.7% 52.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate29.7% Win Rate52.8% 341 games
Waterwalking 0.6% 28.6% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.6% Win Rate28.6% 7 games
Gathering Storm 69.7% 49.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate69.7% Win Rate49.9% 802 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 83.7% 50.5% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate83.7% Win Rate50.5% 796 games
Shield Bash 1.1% 60.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate1.1% Win Rate60.0% 10 games
Resistance
Conditioning 0.6% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.6% Win Rate50.0% 6 games
Second Wind 1.2% 45.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.2% Win Rate45.5% 11 games
Bone Plating 14.1% 50.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate14.1% Win Rate50.0% 134 games
Vitality
Overgrowth 0.2% 100.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.2% Win Rate100.0% 2 games
Revitalize 98.4% 49.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.4% Win Rate49.7% 936 games
Unflinching 0.7% 85.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.7% Win Rate85.7% 7 games
Stat Shards
Offense
Adaptive Force 21.1% 55.6% Adaptive Force Offense +9 Adaptive Force Pick Rate21.1% Win Rate55.6% 243 games
Attack Speed 1.8% 47.6% Attack Speed Offense +10% Attack Speed Pick Rate1.8% Win Rate47.6% 21 games
Ability Haste 77.0% 49.3% Ability Haste Offense +8 Ability Haste Pick Rate77.0% Win Rate49.3% 886 games
Flex
Adaptive Force 92.6% 50.9% Adaptive Force Flex +9 Adaptive Force Pick Rate92.6% Win Rate50.9% 1065 games
Move Speed 6.1% 44.3% Move Speed Flex +2.5% Move Speed Pick Rate6.1% Win Rate44.3% 70 games
Health Scaling 1.3% 60.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.3% Win Rate60.0% 15 games
Defense
Health 86.8% 49.0% Health Defense +65 Health Pick Rate86.8% Win Rate49.0% 998 games
Tenacity and Slow Resist 2.8% 46.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.8% Win Rate46.9% 32 games
Health Scaling 10.4% 65.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.4% Win Rate65.0% 120 games

Skill Order

Q Inner Flame Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. W Focused Resolve Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. E Inspire Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. R Mantra Mantra R Cooldown40/38/36 Range1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Max priority

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 57.1% 53.8% 52
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 39.6% 61.1% 36
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 3.3% 66.7% 3

First 5 points

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 76.6% 43.8% 105
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 13.1% 38.9% 18
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. 10.2% 57.1% 14

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 50.3% 143 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 52.6% 78 games
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 52.1% 48 games
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 53.8% 13 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 50.3% 143 games order not measured
1st ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 66.7% 6 games
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 52.1% 48 games
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 53.8% 13 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 50.3% 143 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 43.2% 44 games
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 58.8% 17 games
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 80.0% 10 games
Later Items situational, after the core
RedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.66.7% 3
Mikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.50.0% 2
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.50.0% 2
Moonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.50.0% 2
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.100.0% 1
Staff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.100.0% 1
Shurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.100.0% 1
Echoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.100.0% 1

Full Build Win Rate

62.8% with 6 completed items
All champions 57.9%
Difference (pp) +4.9
Games reaching full build 6.6% (129)
Win rate by completed items
1
50.0% 16
2
29.7% 64
3
39.9% 391
4
49.5% 800
5
55.8% 554
6
62.8% 129

Best Duos

SUP · All Ranks

BOT

WR Δ n
Sivir 57.2% +7.4 57
Yunara 55.4% +3.9 77
Caitlyn 51.0% +2.7 191
Ezreal 48.9% +2.5 379
Zeri 53.5% +2.5 57

All duo partners →

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