
100.0% Win Rate
0.1% Pick Rate
3.5% Ban Rate
7.00 KDA
9.0 CS/min
388.5 Gold/min
750.5 DMG/min
1 Games
Rune Page
Artifact
22.5% 50.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
52.1% 51.4%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
25.4% 50.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
88.7% 50.8%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
8.5% 50.0%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
2.8% 50.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
52.1% 48.6%
Scorch Power Your first damaging ability hit every 10s burns champions.
4.2% 100.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
43.7% 48.4%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
63.6% 45.7%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.8% 100.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
3.6% 100.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
32.7% 44.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
1.8% 100.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
96.4% 49.1%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.0% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
36.6% 53.8%
Adaptive Force Offense +9 Adaptive Force
2.8% 0.0%
Attack Speed Offense +10% Attack Speed
60.6% 51.2%
Ability Haste Offense +8 Ability Haste
Flex
90.1% 53.1%
Adaptive Force Flex +9 Adaptive Force
8.5% 33.3%
Move Speed Flex +2.5% Move Speed
1.4% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
87.3% 48.4%
Health Defense +65 Health
1.4% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
11.3% 75.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 2nd Item
Redemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
› 3rd Item
Mikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing