Lane
0.0% Win Rate
0.0% Pick Rate
2.8% Ban Rate
3.33 KDA
4.6 CS/min
368.5 Gold/min
850.2 DMG/min
2 Games

Rune Page

48.3% 594 champions
Sorcery
Summon Aery 58.3% 47.4% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate58.3% Win Rate47.4% 720 games
Arcane Comet 39.1% 48.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate39.1% Win Rate48.0% 483 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 1.0% 58.3% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate1.0% Win Rate58.3% 12 games
Artifact
Axiom Arcanist 19.9% 49.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate19.9% Win Rate49.7% 143 games
Manaflow Band 69.3% 47.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate69.3% Win Rate47.9% 499 games
Nimbus Cloak 10.8% 39.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate10.8% Win Rate39.7% 78 games
Excellence
Transcendence 93.2% 47.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate93.2% Win Rate47.5% 671 games
Celerity 5.0% 44.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate5.0% Win Rate44.4% 36 games
Absolute Focus 1.8% 46.2% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.8% Win Rate46.2% 13 games
Power
Scorch 30.8% 46.4% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate30.8% Win Rate46.4% 222 games
Waterwalking 0.7% 80.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.7% Win Rate80.0% 5 games
Gathering Storm 68.5% 47.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate68.5% Win Rate47.5% 493 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 80.8% 46.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate80.8% Win Rate46.7% 480 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.9% 54.5% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.9% Win Rate54.5% 11 games
Second Wind 1.5% 55.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.5% Win Rate55.6% 9 games
Bone Plating 16.7% 54.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate16.7% Win Rate54.5% 99 games
Vitality
Overgrowth 0.5% 33.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.5% Win Rate33.3% 3 games
Revitalize 98.0% 48.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.0% Win Rate48.3% 582 games
Unflinching 0.7% 75.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.7% Win Rate75.0% 4 games
Stat Shards
Offense
Adaptive Force 23.3% 48.8% Adaptive Force Offense +9 Adaptive Force Pick Rate23.3% Win Rate48.8% 168 games
Attack Speed 2.4% 41.2% Attack Speed Offense +10% Attack Speed Pick Rate2.4% Win Rate41.2% 17 games
Ability Haste 74.3% 47.1% Ability Haste Offense +8 Ability Haste Pick Rate74.3% Win Rate47.1% 535 games
Flex
Adaptive Force 93.5% 48.0% Adaptive Force Flex +9 Adaptive Force Pick Rate93.5% Win Rate48.0% 673 games
Move Speed 5.6% 37.5% Move Speed Flex +2.5% Move Speed Pick Rate5.6% Win Rate37.5% 40 games
Health Scaling 1.0% 42.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.0% Win Rate42.9% 7 games
Defense
Health 85.6% 46.3% Health Defense +65 Health Pick Rate85.6% Win Rate46.3% 616 games
Tenacity and Slow Resist 3.6% 57.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.6% Win Rate57.7% 26 games
Health Scaling 10.8% 52.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.8% Win Rate52.6% 78 games

Skill Order

Q Inner Flame Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. W Focused Resolve Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. E Inspire Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. R Mantra Mantra R Cooldown40/38/36 Range1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Max priority

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 55.6% 53.3% 30
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 40.7% 54.5% 22

First 5 points

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 70.9% 50.8% 61
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 20.9% 50.0% 18
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. 8.1% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
3rd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption

Full Build Win Rate

53.7% with 6 completed items
All champions 56.9%
Difference (pp) -3.1
Games reaching full build 5.4% (67)
Win rate by completed items
2
26.8% 41
3
41.2% 243
4
48.3% 522
5
53.7% 350
6
53.7% 67