Lane
52.8% Win Rate
6.3% Pick Rate
1.9% Ban Rate
3.34 KDA
1.0 CS/min
303.7 Gold/min
286.9 DMG/min
693 Games

Rune Page

51.2% 303 champions
Sorcery
Summon Aery 82.3% 52.2% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate82.3% Win Rate52.2% 573 games
Arcane Comet 13.4% 57.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate13.4% Win Rate57.0% 93 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 3.3% 36.8% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.3% Win Rate36.8% 19 games
Manaflow Band 93.9% 52.4% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate93.9% Win Rate52.4% 538 games
Nimbus Cloak 2.8% 62.5% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate2.8% Win Rate62.5% 16 games
Excellence
Transcendence 5.6% 46.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate5.6% Win Rate46.9% 32 games
Celerity 94.2% 52.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate94.2% Win Rate52.4% 540 games
Absolute Focus 0.2% 100.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.2% Win Rate100.0% 1 games
Power
Scorch 44.5% 50.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate44.5% Win Rate50.6% 255 games
Waterwalking 2.4% 64.3% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate2.4% Win Rate64.3% 14 games
Gathering Storm 53.1% 53.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate53.1% Win Rate53.0% 304 games
Resolve
Strength
Demolish 0.3% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.3% Win Rate0.0% 1 games
Font of Life 88.8% 51.3% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate88.8% Win Rate51.3% 269 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.0% 66.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.0% Win Rate66.7% 3 games
Second Wind 1.7% 40.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.7% Win Rate40.0% 5 games
Bone Plating 8.3% 52.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate8.3% Win Rate52.0% 25 games
Vitality
Overgrowth 0.0% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
Revitalize 100.0% 51.2% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate100.0% Win Rate51.2% 303 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 69.8% 50.2% Adaptive Force Offense +9 Adaptive Force Pick Rate69.8% Win Rate50.2% 400 games
Attack Speed 9.9% 68.4% Attack Speed Offense +10% Attack Speed Pick Rate9.9% Win Rate68.4% 57 games
Ability Haste 20.2% 50.9% Ability Haste Offense +8 Ability Haste Pick Rate20.2% Win Rate50.9% 116 games
Flex
Adaptive Force 12.7% 45.2% Adaptive Force Flex +9 Adaptive Force Pick Rate12.7% Win Rate45.2% 73 games
Move Speed 86.2% 53.0% Move Speed Flex +2.5% Move Speed Pick Rate86.2% Win Rate53.0% 494 games
Health Scaling 1.0% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.0% Win Rate66.7% 6 games
Defense
Health 33.3% 53.4% Health Defense +65 Health Pick Rate33.3% Win Rate53.4% 191 games
Tenacity and Slow Resist 1.2% 85.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.2% Win Rate85.7% 7 games
Health Scaling 65.4% 50.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate65.4% Win Rate50.9% 375 games

Skill Order

Q Howling Gale Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. W Zephyr Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. E Eye Of The Storm Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. R Monsoon Monsoon R Cost100 Cooldown130/115/100 Range725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Max priority

Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.› Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.› Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 56.4% 27.3% 22
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.› Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.› Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 38.5% 33.3% 15

First 5 points

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 56.4% 36.4% 22
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 30.8% 58.3% 12
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. 12.8% 0.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.8% 49 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 37.1% 35 games
›
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 28.6% 14 games
›
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 50.0% 4 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.8% 49 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 37.1% 35 games
›
2nd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 50.0% 8 games
›
3rd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing 25.0% 4 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.8% 49 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 37.1% 35 games
›
2nd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing 42.9% 7 games
›
3rd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.Dawncore 33.3% 3 games
Later Items situational, after the core
Ardent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.0.0% 3
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.0.0% 1
DawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.100.0% 1

Best Duos

SUP · All Ranks

BOT

WR Δ n
Jinx 60.2% +5.2 43
Jhin 55.9% +4.0 69
Caitlyn 51.1% +1.0 38
Aphelios 51.6% +0.8 32
Ezreal 48.3% -0.3 50

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