Lane
100.0% Win Rate
0.0% Pick Rate
2.5% Ban Rate
6.00 KDA
5.0 CS/min
363.9 Gold/min
467.1 DMG/min
1 Games

Rune Page

52.4% 1066 champions
Sorcery
Summon Aery 87.7% 51.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate87.7% Win Rate51.0% 1959 games
Arcane Comet 8.5% 51.8% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate8.5% Win Rate51.8% 191 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.1% 33.3% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.1% Win Rate33.3% 3 games
Artifact
Axiom Arcanist 5.2% 49.5% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate5.2% Win Rate49.5% 101 games
Manaflow Band 93.2% 51.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate93.2% Win Rate51.3% 1825 games
Nimbus Cloak 1.7% 42.4% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate1.7% Win Rate42.4% 33 games
Excellence
Transcendence 4.9% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate4.9% Win Rate50.0% 96 games
Celerity 94.7% 51.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate94.7% Win Rate51.2% 1855 games
Absolute Focus 0.4% 37.5% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.4% Win Rate37.5% 8 games
Power
Scorch 46.8% 51.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate46.8% Win Rate51.2% 916 games
Waterwalking 2.5% 53.1% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate2.5% Win Rate53.1% 49 games
Gathering Storm 50.7% 50.8% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate50.7% Win Rate50.8% 994 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 91.4% 52.8% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate91.4% Win Rate52.8% 974 games
Shield Bash 0.1% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Resistance
Conditioning 0.8% 62.5% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.8% Win Rate62.5% 8 games
Second Wind 0.3% 66.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.3% Win Rate66.7% 3 games
Bone Plating 8.6% 51.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate8.6% Win Rate51.1% 92 games
Vitality
Overgrowth 0.1% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.1% Win Rate0.0% 1 games
Revitalize 98.5% 52.4% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.5% Win Rate52.4% 1050 games
Unflinching 0.3% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.3% Win Rate0.0% 3 games
Stat Shards
Offense
Adaptive Force 62.2% 50.6% Adaptive Force Offense +9 Adaptive Force Pick Rate62.2% Win Rate50.6% 1219 games
Attack Speed 11.4% 53.4% Attack Speed Offense +10% Attack Speed Pick Rate11.4% Win Rate53.4% 223 games
Ability Haste 26.4% 51.1% Ability Haste Offense +8 Ability Haste Pick Rate26.4% Win Rate51.1% 517 games
Flex
Adaptive Force 14.3% 47.9% Adaptive Force Flex +9 Adaptive Force Pick Rate14.3% Win Rate47.9% 280 games
Move Speed 85.2% 51.6% Move Speed Flex +2.5% Move Speed Pick Rate85.2% Win Rate51.6% 1670 games
Health Scaling 0.5% 55.6% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.5% Win Rate55.6% 9 games
Defense
Health 38.1% 50.9% Health Defense +65 Health Pick Rate38.1% Win Rate50.9% 746 games
Tenacity and Slow Resist 2.1% 46.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.1% Win Rate46.3% 41 games
Health Scaling 59.8% 51.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate59.8% Win Rate51.3% 1172 games

Skill Order

Q Howling Gale Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. W Zephyr Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. E Eye Of The Storm Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. R Monsoon Monsoon R Cost100 Cooldown130/115/100 Range725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Max priority

Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.› Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.› Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 62.6% 56.1% 57
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.› Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.› Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 36.3% 54.5% 33

First 5 points

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 62.1% 45.8% 72
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 26.7% 48.4% 31
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. 11.2% 69.2% 13

Build Order

Percentages are the win rate of players who bought that item.
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
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3rd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
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3rd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
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3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption

Full Build Win Rate

54.7% with 6 completed items
All champions 57.6%
Difference (pp) -2.9
Games reaching full build 4.7% (106)
Win rate by completed items
1
40.0% 10
2
34.1% 82
3
40.1% 409
4
51.3% 1041
5
58.7% 583
6
54.7% 106