Lane
75.0% Win Rate
0.0% Pick Rate
2.4% Ban Rate
4.08 KDA
5.0 CS/min
339.8 Gold/min
460.6 DMG/min
4 Games

Rune Page

52.6% 532 champions
Sorcery
Summon Aery 87.0% 51.9% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate87.0% Win Rate51.9% 1118 games
Arcane Comet 9.6% 43.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate9.6% Win Rate43.5% 124 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 3.1% 48.6% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.1% Win Rate48.6% 35 games
Manaflow Band 95.2% 51.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate95.2% Win Rate51.9% 1064 games
Nimbus Cloak 1.7% 57.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate1.7% Win Rate57.9% 19 games
Excellence
Transcendence 4.3% 58.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate4.3% Win Rate58.3% 48 games
Celerity 95.6% 51.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate95.6% Win Rate51.6% 1069 games
Absolute Focus 0.1% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Power
Scorch 54.4% 53.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate54.4% Win Rate53.3% 608 games
Waterwalking 2.1% 25.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate2.1% Win Rate25.0% 24 games
Gathering Storm 43.5% 51.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate43.5% Win Rate51.4% 486 games
Domination
Malice
Cheap Shot 72.0% 53.3% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate72.0% Win Rate53.3% 383 games
Taste of Blood 5.8% 64.5% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate5.8% Win Rate64.5% 31 games
Sudden Impact 0.4% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.4% Win Rate50.0% 2 games
Tracking
Sixth Sense 0.9% 40.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate0.9% Win Rate40.0% 5 games
Grisly Mementos 16.5% 48.9% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate16.5% Win Rate48.9% 88 games
Deep Ward 5.5% 44.8% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate5.5% Win Rate44.8% 29 games
Hunter
Treasure Hunter 0.9% 40.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.9% Win Rate40.0% 5 games
Relentless Hunter 97.4% 52.7% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate97.4% Win Rate52.7% 518 games
Ultimate Hunter 0.6% 66.7% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate0.6% Win Rate66.7% 3 games
Stat Shards
Offense
Adaptive Force 59.7% 50.6% Adaptive Force Offense +9 Adaptive Force Pick Rate59.7% Win Rate50.6% 668 games
Attack Speed 11.3% 54.8% Attack Speed Offense +10% Attack Speed Pick Rate11.3% Win Rate54.8% 126 games
Ability Haste 29.0% 53.4% Ability Haste Offense +8 Ability Haste Pick Rate29.0% Win Rate53.4% 324 games
Flex
Adaptive Force 12.0% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate12.0% Win Rate50.0% 134 games
Move Speed 87.7% 52.1% Move Speed Flex +2.5% Move Speed Pick Rate87.7% Win Rate52.1% 980 games
Health Scaling 0.4% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate50.0% 4 games
Defense
Health 42.7% 53.5% Health Defense +65 Health Pick Rate42.7% Win Rate53.5% 477 games
Tenacity and Slow Resist 2.0% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.0% Win Rate50.0% 22 games
Health Scaling 55.4% 50.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate55.4% Win Rate50.7% 619 games

Skill Order

Q Howling Gale Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. W Zephyr Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. E Eye Of The Storm Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. R Monsoon Monsoon R Cost100 Cooldown130/115/100 Range725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Max priority

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 55.6% 63.3% 30
Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 44.4% 75.0% 24

First 5 points

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 46.5% 54.5% 33
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 39.4% 50.0% 28
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. 14.1% 70.0% 10

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption