
66.1% Win Rate
0.4% Pick Rate
2.3% Ban Rate
2.74 KDA
6.8 CS/min
373.6 Gold/min
658.8 DMG/min
62 Games
Rune Page
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
82.7% 48.3%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
17.3% 56.8%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
90.0% 48.7%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
5.6% 57.7%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
4.5% 61.9%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
95.5% 49.9%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.2% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
4.3% 50.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.5% 100.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.7% 33.3%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
1.4% 50.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.5% 100.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
75.5% 48.1%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
23.6% 55.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
34.9% 52.7%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.5% 100.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
62.5% 47.9%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
98.3% 49.8%
Adaptive Force Offense +9 Adaptive Force
0.4% 50.0%
Attack Speed Offense +10% Attack Speed
1.3% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
92.9% 49.7%
Adaptive Force Flex +9 Adaptive Force
6.0% 50.0%
Move Speed Flex +2.5% Move Speed
1.1% 60.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
88.9% 51.7%
Health Defense +65 Health
2.8% 30.8%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
8.3% 35.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 50.0% 2 games
› 2nd Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 50.0% 2 games
› 3rd Item
Zhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st Item
Hollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
› 2nd Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 50.0% 2 games
› 3rd Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 2 games order not measured
1st Item
Protoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
› 2nd Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
› 3rd Item
Randuin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen