Lane
18.2% Win Rate
0.0% Pick Rate
4.6% Ban Rate
1.98 KDA
2.1 CS/min
340.2 Gold/min
526.6 DMG/min
11 Games

Rune Page

52.1% 637 champions
Domination
Electrocute 83.6% 51.7% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate83.6% Win Rate51.7% 1001 games
Dark Harvest 3.1% 62.2% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate3.1% Win Rate62.2% 37 games
Hail of Blades 0.3% 33.3% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate0.3% Win Rate33.3% 3 games
Malice
Cheap Shot 0.1% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.1% Win Rate100.0% 1 games
Taste of Blood 0.4% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.4% Win Rate50.0% 4 games
Sudden Impact 99.5% 51.7% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate99.5% Win Rate51.7% 996 games
Tracking
Sixth Sense 5.2% 55.8% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate5.2% Win Rate55.8% 52 games
Grisly Mementos 93.7% 51.8% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate93.7% Win Rate51.8% 938 games
Deep Ward 1.1% 27.3% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.1% Win Rate27.3% 11 games
Hunter
Treasure Hunter 90.0% 52.7% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate90.0% Win Rate52.7% 901 games
Relentless Hunter 5.1% 41.2% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate5.1% Win Rate41.2% 51 games
Ultimate Hunter 4.9% 44.9% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate4.9% Win Rate44.9% 49 games
Sorcery
Artifact
Axiom Arcanist 0.8% 20.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.8% Win Rate20.0% 5 games
Manaflow Band 37.8% 54.4% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate37.8% Win Rate54.4% 241 games
Nimbus Cloak 1.6% 30.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate1.6% Win Rate30.0% 10 games
Excellence
Transcendence 93.1% 51.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate93.1% Win Rate51.9% 593 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 1.3% 37.5% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.3% Win Rate37.5% 8 games
Power
Scorch 61.5% 52.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate61.5% Win Rate52.8% 392 games
Waterwalking 0.2% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.2% Win Rate100.0% 1 games
Gathering Storm 3.8% 41.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate3.8% Win Rate41.7% 24 games
Stat Shards
Offense
Adaptive Force 68.4% 51.4% Adaptive Force Offense +9 Adaptive Force Pick Rate68.4% Win Rate51.4% 685 games
Attack Speed 13.9% 48.9% Attack Speed Offense +10% Attack Speed Pick Rate13.9% Win Rate48.9% 139 games
Ability Haste 17.7% 55.4% Ability Haste Offense +8 Ability Haste Pick Rate17.7% Win Rate55.4% 177 games
Flex
Adaptive Force 99.2% 51.7% Adaptive Force Flex +9 Adaptive Force Pick Rate99.2% Win Rate51.7% 993 games
Move Speed 0.6% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate0.6% Win Rate66.7% 6 games
Health Scaling 0.2% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate50.0% 2 games
Defense
Health 23.5% 51.1% Health Defense +65 Health Pick Rate23.5% Win Rate51.1% 235 games
Tenacity and Slow Resist 4.9% 51.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.9% Win Rate51.0% 49 games
Health Scaling 71.6% 52.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate71.6% Win Rate52.0% 717 games

Skill Order

Q Urchin Strike Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. W Seastone Trident Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. E Playful / Trickster Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. R Chum the Waters Chum the Waters R Cost100 Cooldown120/100/80 Range1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Max priority

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.› Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.› Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 76.7% 54.5% 66
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.› Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.› Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 20.9% 38.9% 18

First 5 points

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 69.1% 55.3% 47
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 16.2% 27.3% 11
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 14.7% 50.0% 10

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
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2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 0.0% 1 games
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3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
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2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 0.0% 1 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap

Full Build Win Rate

54.3% with 6 completed items
All champions 57.6%
Difference (pp) -3.3
Games reaching full build 5.8% (70)
Win rate by completed items
1
3.4% 29
2
42.2% 116
3
49.4% 308
4
53.9% 438
5
59.7% 226
6
54.3% 70