Fizz

Fizz ARAM Build

Runes, items and win rate Patch 26.17
All champion stats Counters Pro builds Best Fizz players
48.0% Win Rate
5.2% Pick Rate
2.66 KDA
1.5 CS/min
709.8 Gold/min
1529.9 DMG/min
148 Games

Rune Page

58.7% 63 champions
Domination
Electrocute 37.2% 43.6% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate37.2% Win Rate43.6% 55 games
Dark Harvest 45.9% 57.4% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate45.9% Win Rate57.4% 68 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 1.5% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.5% Win Rate100.0% 1 games
Taste of Blood 2.9% 0.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate2.9% Win Rate0.0% 2 games
Sudden Impact 95.6% 58.5% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate95.6% Win Rate58.5% 65 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 57.4% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate57.4% 68 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 2.9% 50.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate2.9% Win Rate50.0% 2 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 97.1% 57.6% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate97.1% Win Rate57.6% 66 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 1.6% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate1.6% Win Rate100.0% 1 games
Presence of Mind 95.2% 58.3% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate95.2% Win Rate58.3% 60 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 3.2% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.2% Win Rate50.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 98.4% 59.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate98.4% Win Rate59.7% 62 games
Cut Down 1.6% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.6% Win Rate0.0% 1 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 95.6% 55.4% Adaptive Force Offense +9 Adaptive Force Pick Rate95.6% Win Rate55.4% 65 games
Attack Speed 1.5% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate1.5% Win Rate100.0% 1 games
Ability Haste 2.9% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate2.9% Win Rate100.0% 2 games
Flex
Adaptive Force 97.1% 57.6% Adaptive Force Flex +9 Adaptive Force Pick Rate97.1% Win Rate57.6% 66 games
Move Speed 2.9% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.9% Win Rate50.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 7.4% 40.0% Health Defense +65 Health Pick Rate7.4% Win Rate40.0% 5 games
Tenacity and Slow Resist 1.5% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.5% Win Rate0.0% 1 games
Health Scaling 91.2% 59.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.2% Win Rate59.7% 62 games

Skill Order

Q Urchin Strike Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. W Seastone Trident Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. E Playful / Trickster Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. R Chum the Waters Chum the Waters R Cost100 Cooldown120/100/80 Range1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Max priority

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 63.5% 52.1% 73
Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 26.1% 40.0% 30
Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 10.4% 25.0% 12

First 5 points

Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 83.3% 50.0% 90
Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 10.2% 36.4% 11
Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 6.5% 85.7% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 46.8% 109 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 49.4% 83 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 37.8% 45 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 48.6% 37 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 46.8% 109 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 49.4% 83 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 37.8% 45 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 45.5% 33 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 46.8% 109 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 49.4% 83 games
2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 60.0% 40 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 45.5% 33 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.52.6% 19
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.53.8% 13
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 46.2% 13
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.53.8% 13
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.33.3% 12
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.66.7% 6
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).0.0% 2
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.0.0% 2

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.