Lane
50.0% Win Rate
0.1% Pick Rate
5.7% Ban Rate
3.01 KDA
6.3 CS/min
473.4 Gold/min
850.3 DMG/min
18 Games

Rune Page

52.6% 664 champions
Domination
Electrocute 84.6% 52.2% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate84.6% Win Rate52.2% 1164 games
Dark Harvest 2.2% 40.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate2.2% Win Rate40.0% 30 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.3% 100.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.3% Win Rate100.0% 3 games
Sudden Impact 99.7% 52.1% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate99.7% Win Rate52.1% 1161 games
Tracking
Sixth Sense 5.7% 59.1% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate5.7% Win Rate59.1% 66 games
Grisly Mementos 93.6% 52.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate93.6% Win Rate52.0% 1089 games
Deep Ward 0.8% 33.3% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate0.8% Win Rate33.3% 9 games
Hunter
Treasure Hunter 89.0% 52.7% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate89.0% Win Rate52.7% 1036 games
Relentless Hunter 4.9% 49.1% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate4.9% Win Rate49.1% 57 games
Ultimate Hunter 6.1% 47.9% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate6.1% Win Rate47.9% 71 games
Sorcery
Artifact
Axiom Arcanist 0.5% 33.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.5% Win Rate33.3% 3 games
Manaflow Band 34.5% 51.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate34.5% Win Rate51.5% 229 games
Nimbus Cloak 0.6% 50.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate50.0% 4 games
Excellence
Transcendence 95.2% 52.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate95.2% Win Rate52.7% 632 games
Celerity 0.3% 50.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.3% Win Rate50.0% 2 games
Absolute Focus 0.6% 75.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.6% Win Rate75.0% 4 games
Power
Scorch 65.2% 52.7% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate65.2% Win Rate52.7% 433 games
Waterwalking 0.3% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.3% Win Rate100.0% 2 games
Gathering Storm 2.9% 52.6% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.9% Win Rate52.6% 19 games
Stat Shards
Offense
Adaptive Force 74.4% 52.0% Adaptive Force Offense +9 Adaptive Force Pick Rate74.4% Win Rate52.0% 866 games
Attack Speed 13.3% 56.8% Attack Speed Offense +10% Attack Speed Pick Rate13.3% Win Rate56.8% 155 games
Ability Haste 12.3% 49.0% Ability Haste Offense +8 Ability Haste Pick Rate12.3% Win Rate49.0% 143 games
Flex
Adaptive Force 99.4% 52.1% Adaptive Force Flex +9 Adaptive Force Pick Rate99.4% Win Rate52.1% 1157 games
Move Speed 0.3% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate100.0% 4 games
Health Scaling 0.3% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate33.3% 3 games
Defense
Health 19.3% 51.6% Health Defense +65 Health Pick Rate19.3% Win Rate51.6% 225 games
Tenacity and Slow Resist 5.2% 55.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.2% Win Rate55.7% 61 games
Health Scaling 75.4% 52.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate75.4% Win Rate52.2% 878 games

Skill Order

Q Urchin Strike Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. W Seastone Trident Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. E Playful / Trickster Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. R Chum the Waters Chum the Waters R Cost100 Cooldown120/100/80 Range1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Max priority

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 72.2% 42.3% 78
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 22.2% 54.2% 24
Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 5.6% 33.3% 6

First 5 points

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 66.3% 41.8% 55
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 20.5% 58.8% 17
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. 13.3% 54.5% 11

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 100.0% 1 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap

Full Build Win Rate

62.1% with 6 completed items
All champions 57.9%
Difference (pp) +4.1
Games reaching full build 6.3% (87)
Win rate by completed items
1
22.6% 31
2
53.2% 141
3
41.9% 346
4
53.9% 488
5
54.4% 274
6
62.1% 87