Lane
40.0% Win Rate
0.1% Pick Rate
6.0% Ban Rate
2.15 KDA
7.6 CS/min
463.8 Gold/min
1015.5 DMG/min
5 Games

Rune Page

51.6% 62 champions
Precision
Press the Attack 76.2% 48.4% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate76.2% Win Rate48.4% 93 games
Lethal Tempo 4.1% 20.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate4.1% Win Rate20.0% 5 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 1.6% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate1.6% Win Rate0.0% 2 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 48.4% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate48.4% 93 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 76.3% 50.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate76.3% Win Rate50.7% 71 games
Legend: Haste 23.7% 40.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate23.7% Win Rate40.9% 22 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 79.6% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate79.6% Win Rate50.0% 74 games
Cut Down 5.4% 60.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate5.4% Win Rate60.0% 5 games
Last Stand 15.1% 35.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate15.1% Win Rate35.7% 14 games
Domination
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 98.4% 50.8% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate98.4% Win Rate50.8% 61 games
Tracking
Sixth Sense 1.6% 100.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate1.6% Win Rate100.0% 1 games
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 95.2% 52.5% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate95.2% Win Rate52.5% 59 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 4.8% 33.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate4.8% Win Rate33.3% 3 games
Stat Shards
Offense
Adaptive Force 94.6% 46.6% Adaptive Force Offense +9 Adaptive Force Pick Rate94.6% Win Rate46.6% 88 games
Attack Speed 3.2% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate3.2% Win Rate100.0% 3 games
Ability Haste 2.2% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate2.2% Win Rate50.0% 2 games
Flex
Adaptive Force 96.8% 48.9% Adaptive Force Flex +9 Adaptive Force Pick Rate96.8% Win Rate48.9% 90 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 3.2% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.2% Win Rate33.3% 3 games
Defense
Health 10.8% 40.0% Health Defense +65 Health Pick Rate10.8% Win Rate40.0% 10 games
Tenacity and Slow Resist 2.2% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.2% Win Rate100.0% 2 games
Health Scaling 87.1% 48.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate87.1% Win Rate48.1% 81 games

Skill Order

Q Head Rush Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. W Blood Frenzy / Snack Attack Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. E Chilling Scream Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. R Certain Death Certain Death R Cooldown120/100/80 Range12000 Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.

Max priority

Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. 100.0% 33.3% 6

First 5 points

Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. 83.3% 20.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
2nd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
2nd ItemProfane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards