Briar

Briar ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Briar players
41.7% Win Rate
1.1% Pick Rate
2.51 KDA
1.6 CS/min
679.4 Gold/min
1512.6 DMG/min
24 Games

Rune Page

50.0% 8 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 4.2% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate4.2% Win Rate0.0% 1 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 58.3% 42.9% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate58.3% Win Rate42.9% 14 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 42.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate42.9% 14 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 92.9% 38.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate92.9% Win Rate38.5% 13 games
Legend: Bloodline 7.1% 100.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate7.1% Win Rate100.0% 1 games
Combat
Coup de Grace 42.9% 33.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate42.9% Win Rate33.3% 6 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 57.1% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate57.1% Win Rate50.0% 8 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 12.5% 100.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate12.5% Win Rate100.0% 1 games
Second Wind 87.5% 42.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate87.5% Win Rate42.9% 7 games
Bone Plating 0.0% 0.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
Overgrowth 0.0% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
Revitalize 100.0% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate100.0% Win Rate50.0% 8 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 92.9% 38.5% Adaptive Force Offense +9 Adaptive Force Pick Rate92.9% Win Rate38.5% 13 games
Attack Speed 7.1% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate7.1% Win Rate100.0% 1 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 42.9% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate42.9% 14 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 7.1% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.1% Win Rate0.0% 1 games
Health Scaling 92.9% 46.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate92.9% Win Rate46.2% 13 games

Skill Order

Q Head Rush Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. W Blood Frenzy / Snack Attack Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. E Chilling Scream Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. R Certain Death Certain Death R Cooldown120/100/80 Range12000 Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.

Max priority

Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. 85.0% 52.9% 17

First 5 points

Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. 75.0% 50.0% 12

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 12 games order not measured
1st ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 46.2% 13 games
2nd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 55.6% 9 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 66.7% 3 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 12 games order not measured
1st ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 46.2% 13 games
2nd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 55.6% 9 games
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 66.7% 3 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 12 games order not measured
1st ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 46.2% 13 games
2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 33.3% 3 games
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 100.0% 2 games
Later Items situational, after the core
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.50.0% 4
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.50.0% 2
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.0.0% 1
Overlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.100.0% 1
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.100.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.0.0% 1
Fiendhunter BoltsFiendhunter Bolts 2650 +45% Attack Speed+25% Crit Chance+4% Move Speed Night VigilGain 30 Ultimate Ability Haste.Opening BarrageAfter casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.