Lane
0.0% Win Rate
0.0% Pick Rate
1.0% Ban Rate
1.55 KDA
4.0 CS/min
413.1 Gold/min
1017.6 DMG/min
1 Games

Rune Page

47.4% 270 champions
Domination
Electrocute 94.4% 45.6% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate94.4% Win Rate45.6% 355 games
Dark Harvest 0.5% 50.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate0.5% Win Rate50.0% 2 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.3% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.3% Win Rate0.0% 1 games
Taste of Blood 33.2% 46.6% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate33.2% Win Rate46.6% 118 games
Sudden Impact 66.5% 45.3% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate66.5% Win Rate45.3% 236 games
Tracking
Sixth Sense 20.8% 48.6% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate20.8% Win Rate48.6% 74 games
Grisly Mementos 77.7% 45.3% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate77.7% Win Rate45.3% 276 games
Deep Ward 1.4% 20.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.4% Win Rate20.0% 5 games
Hunter
Treasure Hunter 3.1% 45.5% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate3.1% Win Rate45.5% 11 games
Relentless Hunter 2.3% 25.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate2.3% Win Rate25.0% 8 games
Ultimate Hunter 94.6% 46.1% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate94.6% Win Rate46.1% 336 games
Sorcery
Artifact
Axiom Arcanist 1.1% 100.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.1% Win Rate100.0% 3 games
Manaflow Band 95.2% 47.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate95.2% Win Rate47.1% 257 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 43.0% 40.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate43.0% Win Rate40.5% 116 games
Celerity 1.1% 66.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.1% Win Rate66.7% 3 games
Absolute Focus 0.7% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.7% Win Rate50.0% 2 games
Power
Scorch 56.7% 52.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate56.7% Win Rate52.3% 153 games
Waterwalking 0.4% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.4% Win Rate100.0% 1 games
Gathering Storm 1.9% 20.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate1.9% Win Rate20.0% 5 games
Stat Shards
Offense
Adaptive Force 13.0% 52.2% Adaptive Force Offense +9 Adaptive Force Pick Rate13.0% Win Rate52.2% 46 games
Attack Speed 86.8% 44.8% Attack Speed Offense +10% Attack Speed Pick Rate86.8% Win Rate44.8% 308 games
Ability Haste 0.3% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.3% Win Rate0.0% 1 games
Flex
Adaptive Force 95.8% 45.9% Adaptive Force Flex +9 Adaptive Force Pick Rate95.8% Win Rate45.9% 340 games
Move Speed 3.9% 42.9% Move Speed Flex +2.5% Move Speed Pick Rate3.9% Win Rate42.9% 14 games
Health Scaling 0.3% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate0.0% 1 games
Defense
Health 61.1% 47.9% Health Defense +65 Health Pick Rate61.1% Win Rate47.9% 217 games
Tenacity and Slow Resist 2.3% 62.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.3% Win Rate62.5% 8 games
Health Scaling 36.6% 40.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate36.6% Win Rate40.8% 130 games

Skill Order

Q Twofold Hex Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. W Across the Veil Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. E The Weirding The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. R Between Worlds Between Worlds R Cost100 Cooldown140/120/100 Range250 Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Max priority

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. 100.0% 55.6% 27

First 5 points

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 79.2% 52.6% 19
Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 16.7% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff