Aurora

Aurora ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Aurora players
48.1% Win Rate
4.6% Pick Rate
3.59 KDA
2.1 CS/min
702.0 Gold/min
1902.8 DMG/min
52 Games

Rune Page

37.5% 24 champions
Domination
Electrocute 69.2% 41.7% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate69.2% Win Rate41.7% 36 games
Dark Harvest 28.8% 66.7% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate28.8% Win Rate66.7% 15 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 33.3% 50.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate33.3% Win Rate50.0% 12 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 66.7% 37.5% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate66.7% Win Rate37.5% 24 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 41.7% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate41.7% 36 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 41.7% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate41.7% 36 games
Sorcery
Artifact
Axiom Arcanist 12.5% 66.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate12.5% Win Rate66.7% 3 games
Manaflow Band 83.3% 35.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate83.3% Win Rate35.0% 20 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 100.0% 37.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate100.0% Win Rate37.5% 24 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 4.2% 0.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.2% Win Rate0.0% 1 games
Stat Shards
Offense
Adaptive Force 91.7% 42.4% Adaptive Force Offense +9 Adaptive Force Pick Rate91.7% Win Rate42.4% 33 games
Attack Speed 2.8% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate2.8% Win Rate0.0% 1 games
Ability Haste 5.6% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate5.6% Win Rate50.0% 2 games
Flex
Adaptive Force 97.2% 40.0% Adaptive Force Flex +9 Adaptive Force Pick Rate97.2% Win Rate40.0% 35 games
Move Speed 2.8% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate2.8% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 5.6% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.6% Win Rate50.0% 2 games
Health Scaling 94.4% 41.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate94.4% Win Rate41.2% 34 games

Skill Order

Q Twofold Hex Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. W Across the Veil Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. E The Weirding The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. R Between Worlds Between Worlds R Cost100 Cooldown140/120/100 Range250 Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Max priority

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. 91.3% 47.6% 42
The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. 6.5% 100.0% 3

First 5 points

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 91.1% 46.3% 41
Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. 6.7% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 42 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 51.2% 41 games
2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 50.0% 20 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 47.1% 17 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 42 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 51.2% 41 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 52.6% 19 games
3rd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 44.4% 9 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 42 games order not measured
1st ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 42.9% 7 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 52.6% 19 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 44.4% 9 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.54.5% 11
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.37.5% 8
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 50.0% 6
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.33.3% 3
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.100.0% 2
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.50.0% 2
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.100.0% 1
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.