Lane
75.0% Win Rate
0.1% Pick Rate
1.3% Ban Rate
3.03 KDA
7.0 CS/min
491.7 Gold/min
1062.4 DMG/min
16 Games

Rune Page

53.7% 311 champions
Domination
Electrocute 92.3% 52.3% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate92.3% Win Rate52.3% 398 games
Dark Harvest 0.5% 100.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate0.5% Win Rate100.0% 2 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.3% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.3% Win Rate100.0% 1 games
Taste of Blood 28.9% 53.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate28.9% Win Rate53.0% 115 games
Sudden Impact 70.9% 51.8% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate70.9% Win Rate51.8% 282 games
Tracking
Sixth Sense 28.9% 55.7% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate28.9% Win Rate55.7% 115 games
Grisly Mementos 69.6% 50.5% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate69.6% Win Rate50.5% 277 games
Deep Ward 1.5% 66.7% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.5% Win Rate66.7% 6 games
Hunter
Treasure Hunter 0.8% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.8% Win Rate0.0% 3 games
Relentless Hunter 1.8% 42.9% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.8% Win Rate42.9% 7 games
Ultimate Hunter 97.5% 52.8% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate97.5% Win Rate52.8% 388 games
Sorcery
Artifact
Axiom Arcanist 1.6% 80.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.6% Win Rate80.0% 5 games
Manaflow Band 91.3% 52.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate91.3% Win Rate52.1% 284 games
Nimbus Cloak 0.3% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.3% Win Rate0.0% 1 games
Excellence
Transcendence 35.4% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate35.4% Win Rate50.0% 110 games
Celerity 3.9% 75.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate3.9% Win Rate75.0% 12 games
Absolute Focus 3.2% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate3.2% Win Rate50.0% 10 games
Power
Scorch 59.5% 55.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate59.5% Win Rate55.1% 185 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 4.8% 73.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.8% Win Rate73.3% 15 games
Stat Shards
Offense
Adaptive Force 14.6% 58.6% Adaptive Force Offense +9 Adaptive Force Pick Rate14.6% Win Rate58.6% 58 games
Attack Speed 85.2% 51.3% Attack Speed Offense +10% Attack Speed Pick Rate85.2% Win Rate51.3% 339 games
Ability Haste 0.3% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.3% Win Rate0.0% 1 games
Flex
Adaptive Force 92.7% 52.0% Adaptive Force Flex +9 Adaptive Force Pick Rate92.7% Win Rate52.0% 369 games
Move Speed 6.5% 53.8% Move Speed Flex +2.5% Move Speed Pick Rate6.5% Win Rate53.8% 26 games
Health Scaling 0.8% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.8% Win Rate66.7% 3 games
Defense
Health 68.3% 51.8% Health Defense +65 Health Pick Rate68.3% Win Rate51.8% 272 games
Tenacity and Slow Resist 0.5% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.5% Win Rate50.0% 2 games
Health Scaling 31.2% 53.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate31.2% Win Rate53.2% 124 games

Skill Order

Q Twofold Hex Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. W Across the Veil Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. E The Weirding The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. R Between Worlds Between Worlds R Cost100 Cooldown140/120/100 Range250 Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Max priority

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.› The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.› Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. 97.1% 61.8% 34

First 5 points

Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 75.0% 70.8% 24
Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. The Weirding E The Weirding E Cost80 Cooldown15/14/13/12/11 Range825 Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Across the Veil W Across the Veil W Cost80 Cooldown22/21/20/19/18 Range700 Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Twofold Hex Q Twofold Hex Q Cost60 Cooldown9/8.5/8/7.5/7 Range900 Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. 18.8% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 3 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 100.0% 2 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 100.0% 3 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 2 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 3 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 100.0% 1 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 100.0% 3 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 2 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 3 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 100.0% 3 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 2 games
Later Items situational, after the core
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.100.0% 1
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 1
Horizon FocusHorizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.100.0% 1