Lane
46.4% Win Rate
0.2% Pick Rate
2.5% Ban Rate
2.20 KDA
7.1 CS/min
458.1 Gold/min
937.9 DMG/min
28 Games

Rune Page

50.0% 174 champions
Precision
Press the Attack 89.3% 54.3% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate89.3% Win Rate54.3% 326 games
Lethal Tempo 0.5% 50.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.5% Win Rate50.0% 2 games
Fleet Footwork 1.4% 60.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate1.4% Win Rate60.0% 5 games
Conqueror 0.0% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Heroism
Absorb Life 0.3% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.3% Win Rate0.0% 1 games
Triumph 5.8% 57.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate5.8% Win Rate57.9% 19 games
Presence of Mind 93.9% 54.2% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate93.9% Win Rate54.2% 306 games
Legend
Legend: Alacrity 98.2% 54.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.2% Win Rate54.7% 320 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 1.8% 33.3% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.8% Win Rate33.3% 6 games
Combat
Coup de Grace 21.8% 56.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate21.8% Win Rate56.3% 71 games
Cut Down 77.3% 54.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate77.3% Win Rate54.0% 252 games
Last Stand 0.9% 33.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.9% Win Rate33.3% 3 games
Sorcery
Artifact
Axiom Arcanist 0.6% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.6% Win Rate0.0% 1 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 0.6% 100.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate100.0% 1 games
Excellence
Transcendence 0.0% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity 1.7% 66.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.7% Win Rate66.7% 3 games
Absolute Focus 97.7% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate97.7% Win Rate50.0% 170 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.6% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.6% Win Rate100.0% 1 games
Gathering Storm 98.9% 49.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate98.9% Win Rate49.4% 172 games
Stat Shards
Offense
Adaptive Force 4.3% 57.1% Adaptive Force Offense +9 Adaptive Force Pick Rate4.3% Win Rate57.1% 14 games
Attack Speed 95.7% 54.2% Attack Speed Offense +10% Attack Speed Pick Rate95.7% Win Rate54.2% 312 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.7% 54.2% Adaptive Force Flex +9 Adaptive Force Pick Rate99.7% Win Rate54.2% 325 games
Move Speed 0.3% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 71.2% 52.2% Health Defense +65 Health Pick Rate71.2% Win Rate52.2% 232 games
Tenacity and Slow Resist 0.9% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate100.0% 3 games
Health Scaling 27.9% 58.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate27.9% Win Rate58.2% 91 games

Skill Order

Q Avengerang Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. W Going Rogue Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. E Heroic Swing Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. R Comeuppance Comeuppance R Cost100 Cooldown100/85/70 Range2500 Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

Max priority

Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.› Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.› Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. 96.0% 45.8% 24

First 5 points

Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 57.1% 50.0% 12
Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 23.8% 40.0% 5
Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 19.0% 25.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 0.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 0.0% 1 games
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 0.0% 1 games
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 0.0% 1 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 0.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 0.0% 1 games
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2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 0.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 0.0% 1 games
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2nd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Later Items situational, after the core
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.0.0% 1