
100.0% Win Rate
0.1% Pick Rate
5.4% Ban Rate
7.75 KDA
8.1 CS/min
542.8 Gold/min
795.7 DMG/min
2 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
0.0% 0.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
100.0% 51.9%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
98.1% 52.9%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
1.9% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
15.4% 12.5%
Coup de Grace Combat Deal more damage to low health enemy champions.
84.6% 59.1%
Cut Down Combat Deal more damage to high health enemy champions.
0.0% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.0% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.0% 0.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.0% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
3.1% 0.0%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
96.9% 58.1%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.0% 0.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
100.0% 56.2%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
1.9% 100.0%
Adaptive Force Offense +9 Adaptive Force
98.1% 51.0%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
98.1% 52.9%
Adaptive Force Flex +9 Adaptive Force
1.9% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
75.0% 61.5%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
25.0% 23.1%
Health Scaling Defense +10-180 Health (based on level)
Build Order
Percentages are the win rate of players who bought that item.1st Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge