Lane
100.0% Win Rate
0.1% Pick Rate
5.4% Ban Rate
7.75 KDA
8.1 CS/min
542.8 Gold/min
795.7 DMG/min
2 Games

Rune Page

56.2% 32 champions
Precision
Press the Attack 92.9% 51.9% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate92.9% Win Rate51.9% 52 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 3.6% 100.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate3.6% Win Rate100.0% 2 games
Conqueror 0.0% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 100.0% 51.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate100.0% Win Rate51.9% 52 games
Legend
Legend: Alacrity 98.1% 52.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.1% Win Rate52.9% 51 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 1.9% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.9% Win Rate0.0% 1 games
Combat
Coup de Grace 15.4% 12.5% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate15.4% Win Rate12.5% 8 games
Cut Down 84.6% 59.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate84.6% Win Rate59.1% 44 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 0.0% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity 3.1% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate3.1% Win Rate0.0% 1 games
Absolute Focus 96.9% 58.1% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate96.9% Win Rate58.1% 31 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 100.0% 56.2% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate100.0% Win Rate56.2% 32 games
Stat Shards
Offense
Adaptive Force 1.9% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate1.9% Win Rate100.0% 1 games
Attack Speed 98.1% 51.0% Attack Speed Offense +10% Attack Speed Pick Rate98.1% Win Rate51.0% 51 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 98.1% 52.9% Adaptive Force Flex +9 Adaptive Force Pick Rate98.1% Win Rate52.9% 51 games
Move Speed 1.9% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate1.9% Win Rate0.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 75.0% 61.5% Health Defense +65 Health Pick Rate75.0% Win Rate61.5% 39 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 25.0% 23.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate25.0% Win Rate23.1% 13 games

Build Order

Percentages are the win rate of players who bought that item.
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge