Lane

In Mid, Zoe wins 46.4% of the 28 games played against Aurora on this patch. The matchup favours Aurora.

Most played lane for this pair: Mid.

Who wins

Zoe 46.4% Adjusted: 50.0% Own average: 52.4% Difference: -2.5
-3.0 Matchup edge Games: 28
Aurora 53.6% Adjusted: 50.6% Own average: 48.5% Difference: +2.1

Laning phase

Every number below is shown from Zoe's side: positive means Zoe is ahead.

Zoe Games
Gold difference at 15 min -56 3
XP difference at 15 min -729 3
CS difference at 15 min -13.3 3
Kills minus deaths at 15 min -1.67 3
Gold difference at the end -977 28
CS difference at the end -14.2 28
Solo kill difference -0.93 28
Turret plate difference -0.61 28
Level lead -0.64 28
Average game length (minutes) 25.7 28

Builds are not measured per opponent yet: this is what Zoe builds on patch 26.19 against every opponent.

Runes

50.2% 1044
55.5% 263
56.5% 138

Summoner Spells

52.3% 1712
52.8% 89

Items

Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.52.6% 1374
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 53.2% 872
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.55.4% 693
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.53.2% 590
Crimson LucidityCrimson Lucidity 900 +20 Ability Haste+45 Move Speed Ionian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.Noxian Haste can only be triggered once per Ability cast.52.2% 393
Horizon FocusHorizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.51.2% 361

Skill Order

Q Paddle Star! Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. W Spell Thief Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. E Sleepy Trouble Bubble Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. R Portal Jump Portal Jump R Cost40 Cooldown11/8/5 Range575 Blink to a nearby position for 1 second. Then blink back.

Max priority

Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.› Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.› Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. 94.4% 54.2% 118
Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.› Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.› Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. 5.6% 71.4% 7

First 5 points

Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 72.5% 53.7% 108
Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 17.4% 46.2% 26
Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 10.1% 46.7% 15

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.