Lane

In Jungle, Warwick wins 100.0% of the 1 games played against Vi on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Warwick 100.0% Adjusted: 52.5% Own average: 51.4% Difference: +1.2
+0.5 Matchup edge Games: 1
Vi 0.0% Adjusted: 41.3% Own average: 42.3% Difference: -1.0

Laning phase

Every number below is shown from Warwick's side: positive means Warwick is ahead.

Warwick Games
Gold difference at 15 min -420 1
XP difference at 15 min -458 1
CS difference at 15 min -19.0 1
Kills minus deaths at 15 min -2.00 1
Gold difference at the end -71 1
CS difference at the end +21.0 1
Solo kill difference 0.00 1
Turret plate difference +6.00 1
Level lead 0.00 1
Average game length (minutes) 35.5 1

Warwick build

Full Warwick build

Builds are not measured per opponent yet: this is what Warwick builds on patch 26.18 against every opponent.

Runes

50.0% 34
50.0% 24
60.0% 5

Summoner Spells

57.6% 33
46.7% 30

Items

Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.47.9% 48
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.46.2% 39
StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.44.4% 36
Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.52.2% 23
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.44.4% 18
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 72.2% 18

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.