
50.7% Win Rate
4.8% Pick Rate
1.8% Ban Rate
2.61 KDA
6.6 CS/min
431.1 Gold/min
562.4 DMG/min
69 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
100.0% 52.2%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
60.9% 53.6%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
37.0% 47.1%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
2.2% 100.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
67.4% 48.4%
Coup de Grace Combat Deal more damage to low health enemy champions.
30.4% 57.1%
Cut Down Combat Deal more damage to high health enemy champions.
2.2% 100.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Contraptions
0.0% 0.0%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
97.4% 51.4%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
2.6% 100.0%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
0.0% 0.0%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
0.0% 0.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
0.0% 0.0%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
100.0% 52.6%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
0.0% 0.0%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
0.0% 0.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
100.0% 52.2%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 52.2%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
23.9% 72.7%
Health Defense +65 Health
4.3% 50.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
71.7% 45.5%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 66.7% 3 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 2 games
› 2nd Item
Immortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 100.0% 1 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 1 games
Later Items situational, after the core