
38.9% Win Rate
2.4% Pick Rate
0.9% Ban Rate
1.16 KDA
7.1 CS/min
404.0 Gold/min
680.3 DMG/min
36 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
90.0% 44.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
10.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
23.3% 28.6%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
76.7% 43.5%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
3.3% 100.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
96.7% 37.9%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
52.9% 44.4%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
11.8% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
5.9% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
35.3% 33.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
11.8% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
76.5% 38.5%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
5.9% 100.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
3.3% 0.0%
Adaptive Force Offense +9 Adaptive Force
93.3% 42.9%
Attack Speed Offense +10% Attack Speed
3.3% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
90.0% 40.7%
Adaptive Force Flex +9 Adaptive Force
6.7% 50.0%
Move Speed Flex +2.5% Move Speed
3.3% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
13.3% 0.0%
Health Defense +65 Health
3.3% 100.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
83.3% 44.0%
Health Scaling Defense +10-180 Health (based on level)
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 50.0% 2 games
› 2nd Item
Navori Flickerblade 2650 +40% Attack Speed+25% Crit Chance+4% Move Speed TranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Navori Flickerblade 100.0% 1 games
› 3rd Item
Randuin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen