
100.0% Win Rate
0.0% Pick Rate
0.8% Ban Rate
5.00 KDA
1.4 CS/min
280.6 Gold/min
169.1 DMG/min
1 Games
Rune Page
Heroism
0.6% 0.0%
Absorb Life Heroism Killing a target heals you.
88.1% 46.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
11.2% 27.8%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
15.6% 48.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
83.1% 42.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
1.2% 100.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
5.0% 75.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
2.5% 50.0%
Cut Down Combat Deal more damage to high health enemy champions.
92.5% 42.6%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
63.5% 42.4%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
12.5% 23.1%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.9% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
3.8% 25.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
25.0% 42.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
3.8% 25.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
89.4% 36.6%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.0% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
4.4% 57.1%
Adaptive Force Offense +9 Adaptive Force
95.0% 43.4%
Attack Speed Offense +10% Attack Speed
0.6% 100.0%
Ability Haste Offense +8 Ability Haste
Flex
95.0% 44.1%
Adaptive Force Flex +9 Adaptive Force
3.1% 60.0%
Move Speed Flex +2.5% Move Speed
1.9% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
13.1% 47.6%
Health Defense +65 Health
4.4% 28.6%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
82.5% 44.7%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
› 2nd Item
Navori Flickerblade 2650 +40% Attack Speed+25% Crit Chance+4% Move Speed TranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Navori Flickerblade
› 3rd Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
1st Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
› 2nd Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach
› 3rd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
1st Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair