Lane
56.5% Win Rate
1.6% Pick Rate
4.9% Ban Rate
1.86 KDA
7.7 CS/min
428.3 Gold/min
908.5 DMG/min
23 Games

Rune Page

54.7% 53 champions
Sorcery
Summon Aery 15.9% 30.8% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate15.9% Win Rate30.8% 13 games
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 65.9% 55.6% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate65.9% Win Rate55.6% 54 games
Deathfire Touch 14.6% 50.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate14.6% Win Rate50.0% 12 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 100.0% 55.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate100.0% Win Rate55.6% 54 games
Excellence
Transcendence 96.3% 55.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate96.3% Win Rate55.8% 52 games
Celerity 1.9% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.9% Win Rate0.0% 1 games
Absolute Focus 1.9% 100.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.9% Win Rate100.0% 1 games
Power
Scorch 3.7% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate3.7% Win Rate50.0% 2 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 96.3% 55.8% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate96.3% Win Rate55.8% 52 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 54.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate54.7% 53 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 24.5% 69.2% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate24.5% Win Rate69.2% 13 games
Last Stand 75.5% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate75.5% Win Rate50.0% 40 games
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 100.0% 55.6% Ability Haste Offense +8 Ability Haste Pick Rate100.0% Win Rate55.6% 54 games
Flex
Adaptive Force 81.5% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate81.5% Win Rate50.0% 44 games
Move Speed 18.5% 80.0% Move Speed Flex +2.5% Move Speed Pick Rate18.5% Win Rate80.0% 10 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 24.1% 53.8% Health Defense +65 Health Pick Rate24.1% Win Rate53.8% 13 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 75.9% 56.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate75.9% Win Rate56.1% 41 games

Skill Order

Q Transfusion Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. W Sanguine Pool Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. E Tides of Blood Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. R Hemoplague Hemoplague R Cooldown120 Range625 Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Max priority

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.› Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.› Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. 100.0% 28.6% 7

First 5 points

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 57.1% 25.0% 4
Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 42.9% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 100.0% 1 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 100.0% 1 games
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2nd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 1 games
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3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 100.0% 1 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 100.0% 1 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 100.0% 1 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 100.0% 1 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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3rd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt