Lane
73.1% Win Rate
0.9% Pick Rate
6.5% Ban Rate
3.75 KDA
7.8 CS/min
491.4 Gold/min
1131.9 DMG/min
26 Games

Rune Page

55.5% 119 champions
Sorcery
Summon Aery 10.5% 42.1% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate10.5% Win Rate42.1% 19 games
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 67.4% 56.6% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate67.4% Win Rate56.6% 122 games
Deathfire Touch 17.7% 40.6% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate17.7% Win Rate40.6% 32 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 100.0% 56.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate100.0% Win Rate56.6% 122 games
Excellence
Transcendence 98.4% 56.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate98.4% Win Rate56.7% 120 games
Celerity 0.8% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.8% Win Rate0.0% 1 games
Absolute Focus 0.8% 100.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.8% Win Rate100.0% 1 games
Power
Scorch 5.7% 42.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate5.7% Win Rate42.9% 7 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 94.3% 57.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate94.3% Win Rate57.4% 115 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 55.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate55.5% 119 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 27.7% 57.6% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate27.7% Win Rate57.6% 33 games
Last Stand 72.3% 54.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate72.3% Win Rate54.7% 86 games
Stat Shards
Offense
Adaptive Force 0.8% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.8% Win Rate0.0% 1 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 99.2% 57.0% Ability Haste Offense +8 Ability Haste Pick Rate99.2% Win Rate57.0% 121 games
Flex
Adaptive Force 85.2% 55.8% Adaptive Force Flex +9 Adaptive Force Pick Rate85.2% Win Rate55.8% 104 games
Move Speed 14.8% 61.1% Move Speed Flex +2.5% Move Speed Pick Rate14.8% Win Rate61.1% 18 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 28.7% 54.3% Health Defense +65 Health Pick Rate28.7% Win Rate54.3% 35 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 71.3% 57.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate71.3% Win Rate57.5% 87 games

Skill Order

Q Transfusion Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. W Sanguine Pool Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. E Tides of Blood Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. R Hemoplague Hemoplague R Cooldown120 Range625 Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Max priority

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.› Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.› Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. 100.0% 33.3% 12

First 5 points

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 60.0% 22.2% 9
Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 40.0% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 50.0% 2 games
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2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 0.0% 1 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 0.0% 1 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 50.0% 2 games
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2nd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
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3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 50.0% 2 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 50.0% 2 games
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2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 100.0% 1 games
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3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff