Lane
53.0% Win Rate
0.6% Pick Rate
7.7% Ban Rate
2.82 KDA
7.9 CS/min
463.8 Gold/min
923.8 DMG/min
83 Games

Rune Page

51.7% 631 champions
Sorcery
Summon Aery 11.1% 53.8% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate11.1% Win Rate53.8% 104 games
Arcane Comet 0.1% 100.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.1% Win Rate100.0% 1 games
Stormraider's Surge 70.7% 51.8% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate70.7% Win Rate51.8% 662 games
Deathfire Touch 15.7% 51.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate15.7% Win Rate51.0% 147 games
Artifact
Axiom Arcanist 1.5% 60.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.5% Win Rate60.0% 10 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 98.5% 51.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate98.5% Win Rate51.7% 652 games
Excellence
Transcendence 97.3% 51.6% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate97.3% Win Rate51.6% 644 games
Celerity 2.7% 61.1% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate2.7% Win Rate61.1% 18 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 5.0% 51.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate5.0% Win Rate51.5% 33 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 95.0% 51.8% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate95.0% Win Rate51.8% 629 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.2% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.2% Win Rate0.0% 1 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 99.8% 51.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate99.8% Win Rate51.7% 630 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.8% 40.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.8% Win Rate40.0% 5 games
Cut Down 25.7% 48.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate25.7% Win Rate48.1% 162 games
Last Stand 73.5% 53.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate73.5% Win Rate53.0% 464 games
Stat Shards
Offense
Adaptive Force 0.8% 60.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.8% Win Rate60.0% 5 games
Attack Speed 0.5% 33.3% Attack Speed Offense +10% Attack Speed Pick Rate0.5% Win Rate33.3% 3 games
Ability Haste 98.8% 51.8% Ability Haste Offense +8 Ability Haste Pick Rate98.8% Win Rate51.8% 654 games
Flex
Adaptive Force 85.6% 52.0% Adaptive Force Flex +9 Adaptive Force Pick Rate85.6% Win Rate52.0% 567 games
Move Speed 13.4% 49.4% Move Speed Flex +2.5% Move Speed Pick Rate13.4% Win Rate49.4% 89 games
Health Scaling 0.9% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.9% Win Rate66.7% 6 games
Defense
Health 16.2% 57.9% Health Defense +65 Health Pick Rate16.2% Win Rate57.9% 107 games
Tenacity and Slow Resist 2.0% 38.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.0% Win Rate38.5% 13 games
Health Scaling 81.9% 50.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate81.9% Win Rate50.9% 542 games

Skill Order

Q Transfusion Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. W Sanguine Pool Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. E Tides of Blood Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. R Hemoplague Hemoplague R Cooldown120 Range625 Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Max priority

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.› Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.› Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. 100.0% 40.0% 65

First 5 points

Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 58.3% 42.9% 42
Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 37.5% 37.0% 27
Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Sanguine Pool W Sanguine Pool W Cooldown28/25/22/19/16 Range350 Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Tides of Blood E Tides of Blood E Cooldown13/11/9/7/5 Range600 Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. Transfusion Q Transfusion Q Cooldown9/7.9/6.8/5.7/4.6 Range600 Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. 4.2% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 7 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 66.7% 6 games
›
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
›
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff 66.7% 3 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 7 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
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2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker
›
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 7 games order not measured
1st ItemCosmic DriveCosmic Drive 3000 +70 Ability Power+350 Health+25 Ability Haste+4% Move Speed SpelldanceDealing magic or true damage to champions grants Move Speed for 4 seconds.Cosmic Drive
›
2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker
›
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
Later Items situational, after the core
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 1

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