Lane
100.0% Win Rate
0.0% Pick Rate
1.7% Ban Rate
4.82 KDA
4.5 CS/min
324.9 Gold/min
354.6 DMG/min
5 Games

Rune Page

51.7% 518 champions
Sorcery
Summon Aery 85.0% 52.2% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate85.0% Win Rate52.2% 559 games
Arcane Comet 0.8% 80.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.8% Win Rate80.0% 5 games
Stormraider's Surge 0.2% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.2% Win Rate0.0% 1 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 34.9% 55.4% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate34.9% Win Rate55.4% 195 games
Manaflow Band 60.6% 51.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate60.6% Win Rate51.3% 339 games
Nimbus Cloak 4.5% 40.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate4.5% Win Rate40.0% 25 games
Excellence
Transcendence 79.1% 52.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate79.1% Win Rate52.3% 442 games
Celerity 20.8% 51.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate20.8% Win Rate51.7% 116 games
Absolute Focus 0.2% 100.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.2% Win Rate100.0% 1 games
Power
Scorch 82.1% 53.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate82.1% Win Rate53.2% 459 games
Waterwalking 1.1% 66.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.1% Win Rate66.7% 6 games
Gathering Storm 16.8% 46.8% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate16.8% Win Rate46.8% 94 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 9.7% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate9.7% Win Rate50.0% 50 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.2% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.2% Win Rate50.0% 6 games
Second Wind 4.6% 45.8% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate4.6% Win Rate45.8% 24 games
Bone Plating 84.6% 52.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate84.6% Win Rate52.3% 438 games
Vitality
Overgrowth 0.4% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.4% Win Rate0.0% 2 games
Revitalize 99.4% 52.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate99.4% Win Rate52.0% 515 games
Unflinching 0.2% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.2% Win Rate0.0% 1 games
Stat Shards
Offense
Adaptive Force 73.9% 53.8% Adaptive Force Offense +9 Adaptive Force Pick Rate73.9% Win Rate53.8% 413 games
Attack Speed 2.1% 58.3% Attack Speed Offense +10% Attack Speed Pick Rate2.1% Win Rate58.3% 12 games
Ability Haste 24.0% 47.0% Ability Haste Offense +8 Ability Haste Pick Rate24.0% Win Rate47.0% 134 games
Flex
Adaptive Force 77.8% 52.4% Adaptive Force Flex +9 Adaptive Force Pick Rate77.8% Win Rate52.4% 435 games
Move Speed 19.5% 54.1% Move Speed Flex +2.5% Move Speed Pick Rate19.5% Win Rate54.1% 109 games
Health Scaling 2.7% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.7% Win Rate33.3% 15 games
Defense
Health 26.8% 52.7% Health Defense +65 Health Pick Rate26.8% Win Rate52.7% 150 games
Tenacity and Slow Resist 7.7% 41.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.7% Win Rate41.9% 43 games
Health Scaling 65.5% 53.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate65.5% Win Rate53.3% 366 games

Skill Order

Q Starcall Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. W Astral Infusion Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. E Equinox Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. R Wish Wish R Cost100 Cooldown150/135/120 Soraka fills her allies with hope, instantly restoring health to herself and all allied champions.

Max priority

Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion.› Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.› Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. 93.8% 60.0% 30

First 5 points

Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. 67.5% 37.0% 27
Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. 17.5% 42.9% 7
Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. 15.0% 66.7% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
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3rd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.Dawncore
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
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3rd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
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2nd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.Dawncore
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3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption