Lane
0.0% Win Rate
0.0% Pick Rate
1.9% Ban Rate
2.17 KDA
5.8 CS/min
365.8 Gold/min
361.0 DMG/min
2 Games

Rune Page

51.6% 622 champions
Sorcery
Summon Aery 86.7% 52.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate86.7% Win Rate52.0% 671 games
Arcane Comet 0.4% 33.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.4% Win Rate33.3% 3 games
Stormraider's Surge 0.1% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate100.0% 1 games
Deathfire Touch 0.1% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.1% Win Rate0.0% 1 games
Artifact
Axiom Arcanist 39.0% 50.8% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate39.0% Win Rate50.8% 262 games
Manaflow Band 52.8% 52.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate52.8% Win Rate52.3% 354 games
Nimbus Cloak 8.2% 56.4% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate8.2% Win Rate56.4% 55 games
Excellence
Transcendence 79.6% 52.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate79.6% Win Rate52.4% 534 games
Celerity 20.0% 50.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate20.0% Win Rate50.7% 134 games
Absolute Focus 0.4% 33.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.4% Win Rate33.3% 3 games
Power
Scorch 78.4% 52.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate78.4% Win Rate52.1% 526 games
Waterwalking 1.5% 50.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.5% Win Rate50.0% 10 games
Gathering Storm 20.1% 51.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate20.1% Win Rate51.9% 135 games
Resolve
Strength
Demolish 0.2% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.2% Win Rate0.0% 1 games
Font of Life 10.9% 54.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate10.9% Win Rate54.4% 68 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.1% 28.6% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.1% Win Rate28.6% 7 games
Second Wind 4.8% 46.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate4.8% Win Rate46.7% 30 games
Bone Plating 83.3% 51.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate83.3% Win Rate51.7% 518 games
Vitality
Overgrowth 0.5% 33.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.5% Win Rate33.3% 3 games
Revitalize 99.2% 51.9% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate99.2% Win Rate51.9% 617 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 69.2% 52.4% Adaptive Force Offense +9 Adaptive Force Pick Rate69.2% Win Rate52.4% 464 games
Attack Speed 1.0% 42.9% Attack Speed Offense +10% Attack Speed Pick Rate1.0% Win Rate42.9% 7 games
Ability Haste 29.8% 51.5% Ability Haste Offense +8 Ability Haste Pick Rate29.8% Win Rate51.5% 200 games
Flex
Adaptive Force 75.1% 52.8% Adaptive Force Flex +9 Adaptive Force Pick Rate75.1% Win Rate52.8% 504 games
Move Speed 21.9% 49.7% Move Speed Flex +2.5% Move Speed Pick Rate21.9% Win Rate49.7% 147 games
Health Scaling 3.0% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.0% Win Rate50.0% 20 games
Defense
Health 26.7% 54.7% Health Defense +65 Health Pick Rate26.7% Win Rate54.7% 179 games
Tenacity and Slow Resist 9.4% 42.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate9.4% Win Rate42.9% 63 games
Health Scaling 63.9% 52.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate63.9% Win Rate52.2% 429 games

Skill Order

Q Starcall Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. W Astral Infusion Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. E Equinox Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. R Wish Wish R Cost100 Cooldown150/135/120 Soraka fills her allies with hope, instantly restoring health to herself and all allied champions.

Max priority

Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion.› Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.› Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. 84.6% 54.5% 33
Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion.› Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.› Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. 7.7% 33.3% 3
Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.› Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion.› Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. 7.7% 100.0% 3

First 5 points

Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. 59.1% 46.2% 26
Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. 25.0% 45.5% 11
Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Astral Infusion W Astral Infusion W Cost40/45/50/55/60 Cooldown6/5/4/3/2 Range550 Soraka sacrifices a portion of her own health to heal another friendly champion. Equinox E Equinox E Cost70/75/80/85/90 Cooldown20/19/18/17/16 Range925 Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted. Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. Starcall Q Starcall Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range810 A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health. 15.9% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
2nd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
›
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
›
3rd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
2nd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
›
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption