Lane

In Top, Singed wins 50.0% of the 2 games played against Rumble on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Singed 50.0% Adjusted: 56.4% Own average: 56.8% Difference: -0.3
-0.1 Matchup edge Games: 2
Rumble 50.0% Adjusted: 54.1% Own average: 54.3% Difference: -0.2

Laning phase

Every number below is shown from Singed's side: positive means Singed is ahead.

Singed Games
Gold difference at the end -38 2
CS difference at the end +4.0 2
Solo kill difference -2.00 2
Turret plate difference -1.00 2
Level lead 0.00 2
Average game length (minutes) 27.6 2

Singed build

Full Singed build

Builds are not measured per opponent yet: this is what Singed builds on patch 26.18 against every opponent.

Runes

50.0% 26
42.1% 19
57.1% 14

Summoner Spells

57.1% 42
48.5% 33

Items

Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.50.0% 70
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.52.5% 61
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.59.6% 47
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.52.0% 25
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 52.9% 17
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.42.9% 14

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 100.0% 66.7% 3

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 100.0% 66.7% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.