Lane
45.0% Win Rate
1.3% Pick Rate
13.6% Ban Rate
2.64 KDA
1.3 CS/min
350.4 Gold/min
718.9 DMG/min
40 Games

Rune Page

56.8% 74 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 51.0% 54.1% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate51.0% Win Rate54.1% 98 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 3.1% 66.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate3.1% Win Rate66.7% 6 games
Artifact
Axiom Arcanist 72.4% 57.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate72.4% Win Rate57.7% 71 games
Manaflow Band 25.5% 48.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate25.5% Win Rate48.0% 25 games
Nimbus Cloak 2.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate2.0% Win Rate0.0% 2 games
Excellence
Transcendence 96.9% 54.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate96.9% Win Rate54.7% 95 games
Celerity 1.0% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.0% Win Rate100.0% 1 games
Absolute Focus 2.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.0% Win Rate0.0% 2 games
Power
Scorch 28.6% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate28.6% Win Rate50.0% 28 games
Waterwalking 1.0% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.0% Win Rate100.0% 1 games
Gathering Storm 70.4% 55.1% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate70.4% Win Rate55.1% 69 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 2.7% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.7% Win Rate50.0% 2 games
Presence of Mind 2.7% 50.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.7% Win Rate50.0% 2 games
Legend
Legend: Alacrity 1.4% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.4% Win Rate100.0% 1 games
Legend: Haste 97.3% 56.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate97.3% Win Rate56.9% 72 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 6.8% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate6.8% Win Rate100.0% 5 games
Cut Down 86.5% 53.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate86.5% Win Rate53.1% 64 games
Last Stand 2.7% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate2.7% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 54.1% 52.8% Adaptive Force Offense +9 Adaptive Force Pick Rate54.1% Win Rate52.8% 53 games
Attack Speed 3.1% 100.0% Attack Speed Offense +10% Attack Speed Pick Rate3.1% Win Rate100.0% 3 games
Ability Haste 42.9% 52.4% Ability Haste Offense +8 Ability Haste Pick Rate42.9% Win Rate52.4% 42 games
Flex
Adaptive Force 94.9% 53.8% Adaptive Force Flex +9 Adaptive Force Pick Rate94.9% Win Rate53.8% 93 games
Move Speed 5.1% 60.0% Move Speed Flex +2.5% Move Speed Pick Rate5.1% Win Rate60.0% 5 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 64.3% 54.0% Health Defense +65 Health Pick Rate64.3% Win Rate54.0% 63 games
Tenacity and Slow Resist 2.0% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.0% Win Rate50.0% 2 games
Health Scaling 33.7% 54.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate33.7% Win Rate54.5% 33 games

Skill Order

Q Deceive Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. W Jack In The Box Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. E Two-Shiv Poison Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. R Hallucinate Hallucinate R Cost100 Cooldown100/90/80 Range200 Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Max priority

Two-Shiv Poison E Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.› Deceive Q Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.› Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. 53.8% 28.6% 7
Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.› Two-Shiv Poison E Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.› Deceive Q Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. 46.2% 83.3% 6

First 5 points

Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. Deceive Q Deceive Q Cost40 Cooldown13/12.5/12/11.5/11 Range400 Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. Two-Shiv Poison E Two-Shiv Poison E Cost75 Cooldown8 Range625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. Jack In The Box W Jack In The Box W Cost70/65/60/55/50 Cooldown15 Range500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. 55.6% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
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2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
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3rd ItemCryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.Cryptbloom
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade
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2nd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
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3rd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector