
40.0% Win Rate
0.1% Pick Rate
0.1% Ban Rate
2.54 KDA
1.3 CS/min
320.1 Gold/min
491.9 DMG/min
40 Games
Rune Page
Strength
1.0% 50.0%
Demolish Strength Your third attack against turrets deals bonus damage.
98.8% 46.4%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.2% 100.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
96.9% 46.7%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
1.0% 37.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
2.2% 44.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
91.6% 47.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.2% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
8.2% 42.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
99.1% 45.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
98.6% 45.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
1.3% 42.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.4% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.4% 50.0%
Cut Down Combat Deal more damage to high health enemy champions.
0.4% 50.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
1.0% 37.5%
Adaptive Force Offense +9 Adaptive Force
97.6% 46.8%
Attack Speed Offense +10% Attack Speed
1.4% 33.3%
Ability Haste Offense +8 Ability Haste
Flex
19.3% 46.9%
Adaptive Force Flex +9 Adaptive Force
2.5% 52.4%
Move Speed Flex +2.5% Move Speed
78.2% 46.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
6.3% 48.1%
Health Defense +65 Health
1.9% 50.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
91.8% 46.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
› 2nd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
› 3rd Item
Kaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
› 2nd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 1 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
› 2nd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
› 3rd Item
Hollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
Later Items situational, after the core
Full Build Win Rate
52.7% with 6 completed items
All champions 57.9%
Difference (pp) -5.1
Games reaching full build 5.2% (55)
Win rate by completed items
141.9% 31
241.1% 107
337.3% 292
450.9% 379
554.0% 176
652.7% 55