Lane
66.7% Win Rate
0.0% Pick Rate
0.1% Ban Rate
2.56 KDA
6.5 CS/min
386.3 Gold/min
687.3 DMG/min
3 Games

Rune Page

54.9% 82 champions
Resolve
Grasp of the Undying 5.0% 50.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate5.0% Win Rate50.0% 8 games
Aftershock 75.0% 54.2% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate75.0% Win Rate54.2% 120 games
Guardian 0.6% 100.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.6% Win Rate100.0% 1 games
Strength
Demolish 2.5% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate2.5% Win Rate0.0% 3 games
Font of Life 96.7% 55.2% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate96.7% Win Rate55.2% 116 games
Shield Bash 0.8% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.8% Win Rate100.0% 1 games
Resistance
Conditioning 94.2% 55.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate94.2% Win Rate55.8% 113 games
Second Wind 0.8% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.8% Win Rate100.0% 1 games
Bone Plating 5.0% 16.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate5.0% Win Rate16.7% 6 games
Vitality
Overgrowth 95.0% 55.3% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate95.0% Win Rate55.3% 114 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 5.0% 33.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.0% Win Rate33.3% 6 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 54.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate54.9% 82 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 96.3% 55.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate96.3% Win Rate55.7% 79 games
Legend: Haste 3.7% 33.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.7% Win Rate33.3% 3 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.8% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.8% Win Rate0.0% 1 games
Attack Speed 97.5% 55.6% Attack Speed Offense +10% Attack Speed Pick Rate97.5% Win Rate55.6% 117 games
Ability Haste 1.7% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate1.7% Win Rate0.0% 2 games
Flex
Adaptive Force 19.2% 52.2% Adaptive Force Flex +9 Adaptive Force Pick Rate19.2% Win Rate52.2% 23 games
Move Speed 2.5% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate2.5% Win Rate0.0% 3 games
Health Scaling 78.3% 56.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate78.3% Win Rate56.4% 94 games
Defense
Health 8.3% 30.0% Health Defense +65 Health Pick Rate8.3% Win Rate30.0% 10 games
Tenacity and Slow Resist 2.5% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.5% Win Rate66.7% 3 games
Health Scaling 89.2% 56.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate89.2% Win Rate56.1% 107 games

Skill Order

Q Arctic Assault Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. W Winter's Wrath Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. E Permafrost Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. R Glacial Prison Glacial Prison R Cost100 Cooldown120/105/90 Range1300 Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

Max priority

Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.› Arctic Assault Q Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.› Permafrost E Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. 100.0% 33.3% 6

First 5 points

Permafrost E Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. Arctic Assault Q Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. 75.0% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
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2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
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3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
1st ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
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2nd ItemFrozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
1st ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
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2nd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
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3rd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow