Lane
50.0% Win Rate
0.0% Pick Rate
4.9% Ban Rate
1.79 KDA
6.9 CS/min
455.5 Gold/min
966.7 DMG/min
12 Games

Rune Page

51.2% 775 champions
Precision
Press the Attack 0.2% 50.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.2% Win Rate50.0% 2 games
Lethal Tempo 0.3% 25.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.3% Win Rate25.0% 4 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 98.5% 50.1% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate98.5% Win Rate50.1% 1270 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 99.2% 50.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate99.2% Win Rate50.2% 1260 games
Presence of Mind 0.8% 40.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.8% Win Rate40.0% 10 games
Legend
Legend: Alacrity 1.5% 57.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.5% Win Rate57.9% 19 games
Legend: Haste 0.1% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.1% Win Rate0.0% 1 games
Legend: Bloodline 98.4% 50.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate98.4% Win Rate50.0% 1250 games
Combat
Coup de Grace 4.0% 49.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.0% Win Rate49.0% 51 games
Cut Down 10.1% 50.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate10.1% Win Rate50.8% 128 games
Last Stand 85.9% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate85.9% Win Rate50.0% 1091 games
Domination
Malice
Cheap Shot 1.3% 40.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.3% Win Rate40.0% 10 games
Taste of Blood 70.8% 49.4% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate70.8% Win Rate49.4% 549 games
Sudden Impact 27.9% 56.5% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate27.9% Win Rate56.5% 216 games
Tracking
Sixth Sense 0.1% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate0.1% Win Rate0.0% 1 games
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 99.5% 51.4% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate99.5% Win Rate51.4% 771 games
Relentless Hunter 0.4% 33.3% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate0.4% Win Rate33.3% 3 games
Ultimate Hunter 0.0% 0.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
Adaptive Force 9.6% 51.6% Adaptive Force Offense +9 Adaptive Force Pick Rate9.6% Win Rate51.6% 122 games
Attack Speed 90.4% 49.9% Attack Speed Offense +10% Attack Speed Pick Rate90.4% Win Rate49.9% 1148 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.3% 50.1% Adaptive Force Flex +9 Adaptive Force Pick Rate99.3% Win Rate50.1% 1261 games
Move Speed 0.3% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate50.0% 4 games
Health Scaling 0.4% 40.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate40.0% 5 games
Defense
Health 23.3% 52.7% Health Defense +65 Health Pick Rate23.3% Win Rate52.7% 296 games
Tenacity and Slow Resist 3.5% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.5% Win Rate50.0% 44 games
Health Scaling 73.2% 49.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate73.2% Win Rate49.2% 930 games

Skill Order

Q Flair Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. W Blade Whirl Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. E Wild Rush Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. R Inferno Trigger Inferno Trigger R Cooldown5 Range600 Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Max priority

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. 99.1% 64.8% 105

First 5 points

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 91.9% 56.0% 125
Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 5.9% 62.5% 8
Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 2.2% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 100.0% 1 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 1 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 100.0% 1 games
3rd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 100.0% 1 games
3rd ItemMortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder

Full Build Win Rate

51.4% with 6 completed items
All champions 58.1%
Difference (pp) -6.7
Games reaching full build 5.7% (74)
Win rate by completed items
1
29.8% 94
2
33.5% 269
3
48.9% 354
4
64.6% 314
5
64.3% 168
6
51.4% 74