Lane
100.0% Win Rate
0.0% Pick Rate
4.6% Ban Rate
2.86 KDA
6.6 CS/min
536.7 Gold/min
1249.8 DMG/min
1 Games

Rune Page

48.7% 113 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 99.4% 49.1% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate99.4% Win Rate49.1% 167 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 98.8% 48.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.8% Win Rate48.5% 165 games
Presence of Mind 1.2% 100.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate1.2% Win Rate100.0% 2 games
Legend
Legend: Alacrity 0.6% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.6% Win Rate0.0% 1 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 99.4% 49.4% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate99.4% Win Rate49.4% 166 games
Combat
Coup de Grace 4.8% 37.5% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.8% Win Rate37.5% 8 games
Cut Down 8.4% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate8.4% Win Rate50.0% 14 games
Last Stand 86.8% 49.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate86.8% Win Rate49.7% 145 games
Domination
Malice
Cheap Shot 1.8% 50.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.8% Win Rate50.0% 2 games
Taste of Blood 70.8% 47.5% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate70.8% Win Rate47.5% 80 games
Sudden Impact 27.4% 51.6% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate27.4% Win Rate51.6% 31 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 98.2% 48.6% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate98.2% Win Rate48.6% 111 games
Relentless Hunter 1.8% 50.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.8% Win Rate50.0% 2 games
Ultimate Hunter 0.0% 0.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
Adaptive Force 6.6% 54.5% Adaptive Force Offense +9 Adaptive Force Pick Rate6.6% Win Rate54.5% 11 games
Attack Speed 93.4% 48.7% Attack Speed Offense +10% Attack Speed Pick Rate93.4% Win Rate48.7% 156 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 49.1% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate49.1% 167 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 16.2% 55.6% Health Defense +65 Health Pick Rate16.2% Win Rate55.6% 27 games
Tenacity and Slow Resist 4.2% 71.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.2% Win Rate71.4% 7 games
Health Scaling 79.6% 46.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate79.6% Win Rate46.6% 133 games

Skill Order

Q Flair Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. W Blade Whirl Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. E Wild Rush Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. R Inferno Trigger Inferno Trigger R Cooldown5 Range600 Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Max priority

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.› Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.› Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. 100.0% 61.5% 13

First 5 points

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 93.3% 50.0% 14

Build Order

Percentages are the win rate of players who bought that item.
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
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3rd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge