Samira

Samira ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Samira players
56.8% Win Rate
6.3% Pick Rate
2.68 KDA
3.1 CS/min
791.1 Gold/min
1769.5 DMG/min
192 Games

Rune Page

56.4% 117 champions
Precision
Press the Attack 2.1% 75.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate2.1% Win Rate75.0% 4 games
Lethal Tempo 2.1% 100.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate2.1% Win Rate100.0% 4 games
Fleet Footwork 0.5% 100.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.5% Win Rate100.0% 1 games
Conqueror 82.8% 53.5% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate82.8% Win Rate53.5% 159 games
Heroism
Absorb Life 0.6% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.6% Win Rate100.0% 1 games
Triumph 95.0% 52.3% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate95.0% Win Rate52.3% 151 games
Presence of Mind 4.4% 71.4% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate4.4% Win Rate71.4% 7 games
Legend
Legend: Alacrity 2.5% 25.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate2.5% Win Rate25.0% 4 games
Legend: Haste 1.9% 33.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate1.9% Win Rate33.3% 3 games
Legend: Bloodline 95.6% 54.6% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate95.6% Win Rate54.6% 152 games
Combat
Coup de Grace 69.8% 56.8% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate69.8% Win Rate56.8% 111 games
Cut Down 1.3% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.3% Win Rate0.0% 2 games
Last Stand 28.9% 47.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate28.9% Win Rate47.8% 46 games
Domination
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 90.6% 53.8% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate90.6% Win Rate53.8% 106 games
Sudden Impact 8.5% 80.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate8.5% Win Rate80.0% 10 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 1.7% 50.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate1.7% Win Rate50.0% 2 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 99.1% 56.9% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate99.1% Win Rate56.9% 116 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 0.0% 0.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
Adaptive Force 3.1% 20.0% Adaptive Force Offense +9 Adaptive Force Pick Rate3.1% Win Rate20.0% 5 games
Attack Speed 96.2% 54.9% Attack Speed Offense +10% Attack Speed Pick Rate96.2% Win Rate54.9% 153 games
Ability Haste 0.6% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.6% Win Rate0.0% 1 games
Flex
Adaptive Force 98.7% 53.5% Adaptive Force Flex +9 Adaptive Force Pick Rate98.7% Win Rate53.5% 157 games
Move Speed 1.3% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate1.3% Win Rate50.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 3.1% 40.0% Health Defense +65 Health Pick Rate3.1% Win Rate40.0% 5 games
Tenacity and Slow Resist 3.1% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.1% Win Rate100.0% 5 games
Health Scaling 93.7% 52.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate93.7% Win Rate52.3% 149 games

Skill Order

Q Flair Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. W Blade Whirl Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. E Wild Rush Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. R Inferno Trigger Inferno Trigger R Cooldown5 Range600 Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Max priority

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. 91.5% 57.0% 151
Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. 6.7% 54.5% 11
Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. 1.8% 0.0% 3

First 5 points

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 92.8% 58.4% 154
Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 3.6% 100.0% 6
Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 3.6% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.3% 89 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 56.3% 158 games
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 54.9% 71 games
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 59.0% 39 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.3% 89 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 56.3% 158 games
2nd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 54.9% 71 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 51.2% 43 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.3% 89 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 56.3% 158 games
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 62.5% 64 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 51.2% 43 games
Later Items situational, after the core
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.62.9% 35
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.62.5% 24
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.61.1% 18
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 46.2% 13
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.72.7% 11
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.72.7% 11
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.40.0% 5
Mercurial ScimitarMercurial Scimitar 3200 +50 Attack Damage+35 Magic Resist+10% Life Steal ACTIVEQuicksilverRemoves all crowd control debuffs (excluding Airborne) and grants Move Speed.60.0% 5

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.