Lane
100.0% Win Rate
0.0% Pick Rate
0.5% Ban Rate
2.12 KDA
2.3 CS/min
387.1 Gold/min
612.4 DMG/min
1 Games

Rune Page

47.3% 55 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 34.7% 45.2% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate34.7% Win Rate45.2% 42 games
Deathfire Touch 62.8% 42.1% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate62.8% Win Rate42.1% 76 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 42.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate42.1% 76 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 25.0% 47.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate25.0% Win Rate47.4% 19 games
Celerity 75.0% 40.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate75.0% Win Rate40.4% 57 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 88.2% 43.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate88.2% Win Rate43.3% 67 games
Waterwalking 5.3% 25.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate5.3% Win Rate25.0% 4 games
Gathering Storm 6.6% 40.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate6.6% Win Rate40.0% 5 games
Resolve
Strength
Demolish 1.8% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.8% Win Rate0.0% 1 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 3.6% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate3.6% Win Rate50.0% 2 games
Second Wind 12.7% 57.1% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate12.7% Win Rate57.1% 7 games
Bone Plating 81.8% 46.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate81.8% Win Rate46.7% 45 games
Vitality
Overgrowth 80.0% 47.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate80.0% Win Rate47.7% 44 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 20.0% 45.5% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate20.0% Win Rate45.5% 11 games
Stat Shards
Offense
Adaptive Force 5.3% 75.0% Adaptive Force Offense +9 Adaptive Force Pick Rate5.3% Win Rate75.0% 4 games
Attack Speed 94.7% 40.3% Attack Speed Offense +10% Attack Speed Pick Rate94.7% Win Rate40.3% 72 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 39.5% 56.7% Adaptive Force Flex +9 Adaptive Force Pick Rate39.5% Win Rate56.7% 30 games
Move Speed 57.9% 31.8% Move Speed Flex +2.5% Move Speed Pick Rate57.9% Win Rate31.8% 44 games
Health Scaling 2.6% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.6% Win Rate50.0% 2 games
Defense
Health 67.1% 43.1% Health Defense +65 Health Pick Rate67.1% Win Rate43.1% 51 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 32.9% 40.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate32.9% Win Rate40.0% 25 games

Skill Order

Q Overload Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. W Rune Prison Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. E Spell Flux Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. R Realm Warp Realm Warp R Cost100 Cooldown180/160/140 Range3000 Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

Max priority

Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.› Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.› Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. 100.0% 0.0% 8

First 5 points

Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 60.0% 0.0% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages
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2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
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3rd ItemActualizerActualizer 2800 +90 Ability Power+300 Mana+10 Ability Haste Mana Made Real (0s)For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.Actualizer
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages
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2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages
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2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass