Lane
46.7% Win Rate
0.1% Pick Rate
0.7% Ban Rate
2.86 KDA
7.5 CS/min
390.0 Gold/min
743.0 DMG/min
15 Games

Rune Page

48.5% 260 champions
Sorcery
Summon Aery 52.6% 50.4% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate52.6% Win Rate50.4% 403 games
Arcane Comet 24.8% 51.1% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate24.8% Win Rate51.1% 190 games
Stormraider's Surge 20.4% 48.1% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate20.4% Win Rate48.1% 156 games
Deathfire Touch 2.0% 53.3% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate2.0% Win Rate53.3% 15 games
Artifact
Axiom Arcanist 1.5% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.5% Win Rate50.0% 6 games
Manaflow Band 98.5% 50.4% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate98.5% Win Rate50.4% 397 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 80.1% 48.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate80.1% Win Rate48.3% 323 games
Celerity 15.4% 61.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate15.4% Win Rate61.3% 62 games
Absolute Focus 4.5% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate4.5% Win Rate50.0% 18 games
Power
Scorch 96.0% 50.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate96.0% Win Rate50.9% 387 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 4.0% 37.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.0% Win Rate37.5% 16 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.4% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.4% Win Rate0.0% 1 games
Presence of Mind 71.5% 44.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate71.5% Win Rate44.6% 186 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 36.2% 58.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate36.2% Win Rate58.5% 94 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 53.8% 44.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate53.8% Win Rate44.3% 140 games
Cut Down 38.1% 52.5% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate38.1% Win Rate52.5% 99 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 1.7% 28.6% Adaptive Force Offense +9 Adaptive Force Pick Rate1.7% Win Rate28.6% 7 games
Attack Speed 95.3% 51.0% Attack Speed Offense +10% Attack Speed Pick Rate95.3% Win Rate51.0% 384 games
Ability Haste 3.0% 41.7% Ability Haste Offense +8 Ability Haste Pick Rate3.0% Win Rate41.7% 12 games
Flex
Adaptive Force 82.6% 49.8% Adaptive Force Flex +9 Adaptive Force Pick Rate82.6% Win Rate49.8% 333 games
Move Speed 16.9% 52.9% Move Speed Flex +2.5% Move Speed Pick Rate16.9% Win Rate52.9% 68 games
Health Scaling 0.5% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.5% Win Rate50.0% 2 games
Defense
Health 51.9% 53.6% Health Defense +65 Health Pick Rate51.9% Win Rate53.6% 209 games
Tenacity and Slow Resist 0.5% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.5% Win Rate100.0% 2 games
Health Scaling 47.6% 46.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate47.6% Win Rate46.4% 192 games

Skill Order

Q Command: Attack Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. W Command: Dissonance Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. E Command: Protect Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. R Command: Shockwave Command: Shockwave R Cost100 Cooldown110/95/80 Range410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Max priority

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 96.2% 60.0% 50

First 5 points

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 84.3% 48.8% 43
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 9.8% 100.0% 5
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 5.9% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass