Orianna

Orianna ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Orianna players
47.4% Win Rate
7.5% Pick Rate
4.29 KDA
2.6 CS/min
692.7 Gold/min
1504.7 DMG/min
137 Games

Rune Page

50.0% 72 champions
Domination
Electrocute 2.2% 100.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate2.2% Win Rate100.0% 3 games
Dark Harvest 56.9% 50.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate56.9% Win Rate50.0% 78 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 98.7% 50.6% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate98.7% Win Rate50.6% 77 games
Taste of Blood 1.3% 0.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate1.3% Win Rate0.0% 1 games
Sudden Impact 0.0% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 50.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate50.0% 78 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 50.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate50.0% 78 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 100.0% 50.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate100.0% Win Rate50.0% 72 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 100.0% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate100.0% Win Rate50.0% 72 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 97.4% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate97.4% Win Rate50.0% 76 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 2.6% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate2.6% Win Rate50.0% 2 games
Flex
Adaptive Force 98.7% 50.6% Adaptive Force Flex +9 Adaptive Force Pick Rate98.7% Win Rate50.6% 77 games
Move Speed 1.3% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate1.3% Win Rate0.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 1.3% 100.0% Health Defense +65 Health Pick Rate1.3% Win Rate100.0% 1 games
Tenacity and Slow Resist 1.3% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.3% Win Rate0.0% 1 games
Health Scaling 97.4% 50.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate97.4% Win Rate50.0% 76 games

Skill Order

Q Command: Attack Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. W Command: Dissonance Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. E Command: Protect Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. R Command: Shockwave Command: Shockwave R Cost100 Cooldown110/95/80 Range410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Max priority

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 79.1% 49.4% 87
Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 11.8% 46.2% 13
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. 9.1% 20.0% 10

First 5 points

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 84.3% 47.4% 97
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. 9.6% 45.5% 11
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 6.1% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.8% 118 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 48.0% 100 games
2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 40.6% 32 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 39.4% 33 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.8% 118 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 48.0% 100 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 55.6% 45 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 55.2% 29 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.8% 118 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 48.0% 100 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 55.6% 45 games
3rd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 58.8% 17 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.42.1% 19
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 47.1% 17
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.64.3% 14
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.54.5% 11
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.42.9% 7
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.20.0% 5
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.75.0% 4
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.33.3% 3

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.