Lane
48.7% Win Rate
12.4% Pick Rate
13.2% Ban Rate
2.44 KDA
1.0 CS/min
302.7 Gold/min
333.1 DMG/min
433 Games

Rune Page

49.8% 327 champions
Resolve
Grasp of the Undying 0.7% 33.3% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate0.7% Win Rate33.3% 3 games
Aftershock 89.5% 48.5% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate89.5% Win Rate48.5% 394 games
Guardian 0.7% 33.3% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.7% Win Rate33.3% 3 games
Strength
Demolish 0.3% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.3% Win Rate100.0% 1 games
Font of Life 6.3% 44.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate6.3% Win Rate44.0% 25 games
Shield Bash 93.4% 48.6% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate93.4% Win Rate48.6% 368 games
Resistance
Conditioning 15.7% 38.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate15.7% Win Rate38.7% 62 games
Second Wind 10.9% 55.8% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate10.9% Win Rate55.8% 43 games
Bone Plating 73.4% 49.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate73.4% Win Rate49.5% 289 games
Vitality
Overgrowth 7.6% 46.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate7.6% Win Rate46.7% 30 games
Revitalize 17.3% 38.2% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate17.3% Win Rate38.2% 68 games
Unflinching 75.1% 51.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate75.1% Win Rate51.0% 296 games
Inspiration
Contraptions
Hextech Flashtraption 61.8% 50.5% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate61.8% Win Rate50.5% 202 games
Magical Footwear 7.0% 56.5% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate7.0% Win Rate56.5% 23 games
Cash Back 0.6% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate0.6% Win Rate50.0% 2 games
Tomorrow
Triple Tonic 0.0% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 32.7% 47.7% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate32.7% Win Rate47.7% 107 games
Beyond
Cosmic Insight 97.6% 49.8% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate97.6% Win Rate49.8% 319 games
Approach Velocity 0.3% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.3% Win Rate0.0% 1 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 4.6% 55.6% Adaptive Force Offense +9 Adaptive Force Pick Rate4.6% Win Rate55.6% 18 games
Attack Speed 49.2% 47.9% Attack Speed Offense +10% Attack Speed Pick Rate49.2% Win Rate47.9% 194 games
Ability Haste 46.2% 48.4% Ability Haste Offense +8 Ability Haste Pick Rate46.2% Win Rate48.4% 182 games
Flex
Adaptive Force 5.3% 52.4% Adaptive Force Flex +9 Adaptive Force Pick Rate5.3% Win Rate52.4% 21 games
Move Speed 36.8% 51.7% Move Speed Flex +2.5% Move Speed Pick Rate36.8% Win Rate51.7% 145 games
Health Scaling 57.9% 46.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate57.9% Win Rate46.1% 228 games
Defense
Health 45.7% 52.2% Health Defense +65 Health Pick Rate45.7% Win Rate52.2% 180 games
Tenacity and Slow Resist 3.6% 64.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.6% Win Rate64.3% 14 games
Health Scaling 50.8% 44.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate50.8% Win Rate44.0% 200 games

Skill Order

Q Dredge Line Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. W Titan's Wrath Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. E Riptide Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. R Depth Charge Depth Charge R Cost100 Cooldown120/100/80 Range825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Max priority

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. 81.8% 77.8% 9

First 5 points

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 89.5% 47.1% 17

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 61.5% 13 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 18 games
2nd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 100.0% 1 games
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 2 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 61.5% 13 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 18 games
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 55.6% 9 games
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 2 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 61.5% 13 games order not measured
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
2nd ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail

Best Duos

SUP · All Ranks

BOT

WR Δ n
Kai'Sa 54.8% +5.1 71
Tristana 43.6% -3.5 37
Jhin 42.7% -6.4 30

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