Lane

In Support, Nautilus wins 41.1% of the 129 games played against Rell on this patch. The matchup favours Rell.

Most played lane for this pair: Support.

Who wins

Nautilus 41.1% Adjusted: 43.1% Own average: 49.5% Difference: -6.4
-3.6 Matchup edge Games: 129
Rell 58.9% Adjusted: 57.6% Own average: 53.2% Difference: +4.4

Laning phase

Every number below is shown from Nautilus's side: positive means Nautilus is ahead.

Nautilus Games
Gold difference at 15 min +54 14
XP difference at 15 min -168 14
CS difference at 15 min +0.5 14
Kills minus deaths at 15 min +0.14 14
Gold difference at the end -555 129
CS difference at the end +0.5 129
Solo kill difference -0.02 129
Turret plate difference -1.81 129
Level lead -0.37 129
Average game length (minutes) 26.3 129

Nautilus build

Full Nautilus build

Builds are not measured per opponent yet: this is what Nautilus builds on patch 26.18 against every opponent.

Runes

49.2% 1871
52.5% 360
51.5% 204

Summoner Spells

48.1% 1520
51.5% 757

Items

Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.50.3% 2082
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.48.0% 1628
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.50.4% 1293
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.56.7% 1128
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 50.4% 836
Solstice SleighSolstice Sleigh 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Going SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.Active (4 charges)Places an Invisible Stealth Ward that grants vision.54.2% 487

Skill Order

Q Dredge Line Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. W Titan's Wrath Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. E Riptide Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. R Depth Charge Depth Charge R Cost100 Cooldown120/100/80 Range825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Max priority

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. 92.0% 69.6% 69
Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. 4.0% 66.7% 3
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. 4.0% 33.3% 3

First 5 points

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 84.1% 53.4% 116
Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 8.7% 50.0% 12
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 7.2% 40.0% 10

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.