Mel LeBlanc

Mel vs LeBlanc, Support

SUP Patch 26.19
See this matchup from LeBlanc's side Counters All champion stats
Lane

In Support, Mel wins 0.0% of the 1 games played against LeBlanc on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Mel 0.0% Adjusted: 33.8% Own average: 34.6% Difference: -0.8
-0.7 Matchup edge Games: 1
LeBlanc 100.0% Adjusted: 50.1% Own average: 48.9% Difference: +1.2

Laning phase

Every number below is shown from Mel's side: positive means Mel is ahead.

Mel Games
Gold difference at the end -687 1
CS difference at the end +5.0 1
Solo kill difference 0.00 1
Turret plate difference -7.00 1
Level lead -1.00 1
Average game length (minutes) 28.1 1

Builds are not measured per opponent yet: this is what Mel builds on patch 26.19 against every opponent.

Runes

45.4% 324
51.4% 37
41.2% 34

Summoner Spells

45.0% 318
36.8% 38

Items

Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.34.0% 47
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.31.2% 32
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 35.7% 28
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.39.1% 23
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.43.8% 16
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.25.0% 16

Skill Order

Q Radiant Volley Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. W Rebuttal Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. E Solar Snare Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. R Golden Eclipse Golden Eclipse R Cost100 Cooldown120/100/80 Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.

Max priority

Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.› Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.› Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. 96.4% 48.1% 27

First 5 points

Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. 82.4% 50.0% 28
Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. 11.8% 50.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.