Lane

In Support, Mel wins 100.0% of the 1 games played against Sona on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Mel 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2
+0.8 Matchup edge Games: 1
Sona 0.0% Adjusted: 50.6% Own average: 51.9% Difference: -1.3

Laning phase

Every number below is shown from Mel's side: positive means Mel is ahead.

Mel Games
Gold difference at the end +1834 1
CS difference at the end +6.0 1
Solo kill difference 0.00 1
Turret plate difference +6.00 1
Level lead -1.00 1
Average game length (minutes) 31.9 1

Builds are not measured per opponent yet: this is what Mel builds on patch 26.18 against every opponent.

Runes

45.2% 312
47.7% 44
38.2% 34

Summoner Spells

44.2% 317
51.3% 39

Items

Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.45.3% 318
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.43.4% 295
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.52.1% 163
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 46.8% 141
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.44.7% 132
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.46.3% 121

Skill Order

Q Radiant Volley Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. W Rebuttal Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. E Solar Snare Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. R Golden Eclipse Golden Eclipse R Cost100 Cooldown120/100/80 Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.

Max priority

Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. 100.0% 35.7% 28

First 5 points

Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. 70.0% 33.3% 21
Solar Snare E Solar Snare E Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range1000 Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Rebuttal W Rebuttal W Cost80/60/40/20/0 Cooldown38/35/33/29/26 Range250 Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. Radiant Volley Q Radiant Volley Q Cost70/75/80/85/90 Cooldown10/9/8/7/6 Range950 Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area. 23.3% 28.6% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.