Lane
62.5% Win Rate
0.2% Pick Rate
37.1% Ban Rate
2.78 KDA
1.9 CS/min
428.7 Gold/min
768.1 DMG/min
16 Games

Rune Page

45.8% 448 champions
Domination
Electrocute 77.0% 49.2% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate77.0% Win Rate49.2% 829 games
Dark Harvest 11.5% 43.5% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate11.5% Win Rate43.5% 124 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.1% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.1% Win Rate0.0% 1 games
Taste of Blood 0.2% 0.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.2% Win Rate0.0% 2 games
Sudden Impact 99.6% 49.4% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate99.6% Win Rate49.4% 826 games
Tracking
Sixth Sense 55.0% 46.1% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate55.0% Win Rate46.1% 456 games
Grisly Mementos 43.8% 53.4% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate43.8% Win Rate53.4% 363 games
Deep Ward 1.2% 40.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.2% Win Rate40.0% 10 games
Hunter
Treasure Hunter 36.8% 53.8% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate36.8% Win Rate53.8% 305 games
Relentless Hunter 15.4% 53.1% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate15.4% Win Rate53.1% 128 games
Ultimate Hunter 47.8% 44.4% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate47.8% Win Rate44.4% 396 games
Resolve
Strength
Demolish 0.2% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.2% Win Rate0.0% 1 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 18.8% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate18.8% Win Rate50.0% 84 games
Bone Plating 81.0% 44.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate81.0% Win Rate44.9% 363 games
Vitality
Overgrowth 7.8% 48.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate7.8% Win Rate48.6% 35 games
Revitalize 85.7% 45.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate85.7% Win Rate45.3% 384 games
Unflinching 6.5% 48.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate6.5% Win Rate48.3% 29 games
Stat Shards
Offense
Adaptive Force 97.5% 49.0% Adaptive Force Offense +9 Adaptive Force Pick Rate97.5% Win Rate49.0% 808 games
Attack Speed 2.3% 52.6% Attack Speed Offense +10% Attack Speed Pick Rate2.3% Win Rate52.6% 19 games
Ability Haste 0.2% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.2% Win Rate100.0% 2 games
Flex
Adaptive Force 96.4% 49.1% Adaptive Force Flex +9 Adaptive Force Pick Rate96.4% Win Rate49.1% 799 games
Move Speed 3.5% 51.7% Move Speed Flex +2.5% Move Speed Pick Rate3.5% Win Rate51.7% 29 games
Health Scaling 0.1% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate100.0% 1 games
Defense
Health 65.3% 51.4% Health Defense +65 Health Pick Rate65.3% Win Rate51.4% 541 games
Tenacity and Slow Resist 0.8% 57.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.8% Win Rate57.1% 7 games
Health Scaling 33.9% 44.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate33.9% Win Rate44.8% 281 games

Skill Order

Q Ritual Nails Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. W Soul Ignition Soul Ignition W Cost60/65/70/75/80 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. E Ashen Pursuit Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. R Purgatory Purgatory R Cost100 Cooldown120/100/80 Range1000 Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

Max priority

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.› Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.› Soul Ignition W Soul Ignition W Cost60/65/70/75/80 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. 69.7% 52.8% 53
Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.› Soul Ignition W Soul Ignition W Cost60/65/70/75/80 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.› Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. 30.3% 47.8% 23

First 5 points

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Soul Ignition W Soul Ignition W Cost60/65/70/75/80 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 94.3% 48.2% 83
Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Soul Ignition W Soul Ignition W Cost60/65/70/75/80 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 3.4% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 100.0% 1 games
›
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 100.0% 1 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 100.0% 1 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 100.0% 1 games
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2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 100.0% 1 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass

Full Build Win Rate

49.1% with 6 completed items
All champions 57.7%
Difference (pp) -8.6
Games reaching full build 5.1% (55)
Win rate by completed items
1
23.8% 21
2
47.1% 104
3
43.3% 314
4
52.0% 383
5
56.5% 193
6
49.1% 55