
0.0% Win Rate
0.0% Pick Rate
0.9% Ban Rate
1.00 KDA
1.4 CS/min
265.3 Gold/min
261.5 DMG/min
1 Games
Rune Page
Heroism
55.7% 46.2%
Absorb Life Heroism Killing a target heals you.
5.7% 75.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
38.6% 66.7%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
100.0% 55.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.4% 100.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
4.3% 33.3%
Cut Down Combat Deal more damage to high health enemy champions.
94.3% 56.1%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.0% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
1.6% 100.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.0% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
100.0% 56.5%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
0.0% 0.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
1.6% 100.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
1.6% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
95.2% 55.9%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
61.4% 55.8%
Adaptive Force Offense +9 Adaptive Force
38.6% 55.6%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
94.3% 57.6%
Adaptive Force Flex +9 Adaptive Force
5.7% 25.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
35.7% 60.0%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
64.3% 53.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
Build Order
Percentages are the win rate of players who bought that item.1st Item
Nashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
› 2nd Item
Rylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
› 3rd Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
1st Item
Nashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
› 2nd Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
› 3rd Item
Rabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap