Lane
57.1% Win Rate
0.0% Pick Rate
1.3% Ban Rate
3.36 KDA
1.9 CS/min
360.1 Gold/min
669.5 DMG/min
14 Games

Rune Page

47.0% 1915 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.0% Win Rate0.0% 1 games
Lethal Tempo 0.1% 33.3% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.1% Win Rate33.3% 3 games
Fleet Footwork 71.2% 46.7% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate71.2% Win Rate46.7% 3397 games
Conqueror 0.0% 50.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.0% Win Rate50.0% 2 games
Heroism
Absorb Life 0.2% 25.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.2% Win Rate25.0% 8 games
Triumph 2.6% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.6% Win Rate50.0% 88 games
Presence of Mind 97.2% 46.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate97.2% Win Rate46.6% 3301 games
Legend
Legend: Alacrity 2.0% 47.1% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate2.0% Win Rate47.1% 68 games
Legend: Haste 0.2% 37.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.2% Win Rate37.5% 8 games
Legend: Bloodline 97.8% 46.7% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate97.8% Win Rate46.7% 3321 games
Combat
Coup de Grace 57.3% 47.2% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate57.3% Win Rate47.2% 1948 games
Cut Down 42.5% 45.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate42.5% Win Rate45.8% 1445 games
Last Stand 0.1% 75.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.1% Win Rate75.0% 4 games
Sorcery
Artifact
Axiom Arcanist 0.4% 28.6% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.4% Win Rate28.6% 7 games
Manaflow Band 1.1% 42.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate1.1% Win Rate42.9% 21 games
Nimbus Cloak 3.7% 47.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate3.7% Win Rate47.9% 71 games
Excellence
Transcendence 0.2% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate0.2% Win Rate50.0% 4 games
Celerity 96.7% 47.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate96.7% Win Rate47.4% 1852 games
Absolute Focus 1.9% 32.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.9% Win Rate32.4% 37 games
Power
Scorch 0.7% 30.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.7% Win Rate30.8% 13 games
Waterwalking 0.2% 25.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.2% Win Rate25.0% 4 games
Gathering Storm 95.1% 47.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate95.1% Win Rate47.3% 1821 games
Stat Shards
Offense
Adaptive Force 96.9% 46.5% Adaptive Force Offense +9 Adaptive Force Pick Rate96.9% Win Rate46.5% 3293 games
Attack Speed 3.0% 51.5% Attack Speed Offense +10% Attack Speed Pick Rate3.0% Win Rate51.5% 101 games
Ability Haste 0.1% 66.7% Ability Haste Offense +8 Ability Haste Pick Rate0.1% Win Rate66.7% 3 games
Flex
Adaptive Force 96.5% 46.5% Adaptive Force Flex +9 Adaptive Force Pick Rate96.5% Win Rate46.5% 3279 games
Move Speed 3.4% 52.6% Move Speed Flex +2.5% Move Speed Pick Rate3.4% Win Rate52.6% 116 games
Health Scaling 0.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate0.0% 2 games
Defense
Health 40.0% 46.0% Health Defense +65 Health Pick Rate40.0% Win Rate46.0% 1360 games
Tenacity and Slow Resist 0.9% 56.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate56.7% 30 games
Health Scaling 59.1% 46.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate59.1% Win Rate46.9% 2007 games

Skill Order

Q Dancing Grenade Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. W Deadly Flourish Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. E Captive Audience Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. R Curtain Call Curtain Call R Cost100 Cooldown120/105/90 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Max priority

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 97.7% 51.0% 300
Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 1.3% 75.0% 4
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. 1.0% 100.0% 3

First 5 points

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 64.7% 48.4% 225
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 31.3% 45.9% 109
Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 4.0% 42.9% 14

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
3rd ItemRapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemPhantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.Phantom Dancer
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge

Full Build Win Rate

62.2% with 6 completed items
All champions 58.1%
Difference (pp) +4.1
Scaling rank 7 / 21
Games reaching full build 4.5% (217)
Win rate by completed items
1
34.0% 385
2
38.0% 956
3
47.0% 1546
4
54.8% 1094
5
53.1% 531
6
62.2% 217